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Classic arcade games

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Deluxe Ski Jump▶Deluxe Ski Jump2000MS-DOS / PC1942▶19421985Commodore 64The Simpsons Arcade Game▶The Simpsons Arcade Game1991MS-DOS / PCStar Wars: Return of the Jedi▶Star Wars: Return of the Jedi1996MS-DOS / PCGolden Axe▶Golden Axe1990MS-DOS / PCDangerous Dave▶Dangerous Dave1990MS-DOS / PCPac-Man Plus▶Pac-Man Plus1982Arcade (MAME)Pinball Dreams▶Pinball Dreams1992MS-DOS / PCSuperfrog▶Superfrog1994MS-DOS / PCMravenečci▶NewMravenečci2026Webová hraNew Rally-X▶New Rally-X1981Arcade (MAME)Wizard of Wor▶Wizard of Wor1981Commodore 64Streets of Rage 2▶Streets of Rage 21992Sega Mega DrivePinball Fantasies▶Pinball Fantasies1992MS-DOS / PCSpeed King▶Speed King1985Commodore 64Emerald Mine▶Emerald Mine1988Commodore 64Michael Jackson's Moonwalker▶Michael Jackson's Moonwalker1990Sega Mega DriveFrogger▶Frogger1983MS-DOS / PCPole Position 2▶Pole Position 21983MS-DOS / PCStar Wars▶Star Wars1988MS-DOS / PCPheenix▶Pheenix1983ZX SpectrumPSSST▶PSSST1983ZX SpectrumDigger▶Digger1983MS-DOS / PCBomber Man World▶Bomber Man World1992Arcade (MAME)Rocks 'n' Diamonds▶Rocks 'n' Diamonds1998MS-DOS / PCAlley Cat▶Alley Cat1984MS-DOS / PCCarnEvil▶CarnEvil1998Arcade (MAME)Alien vs. Predator▶Alien vs. Predator1994Arcade (MAME)Bricks▶Bricks1984MS-DOS / PCBomber▶Bomber1993MS-DOS / PCGalaga 94▶Galaga 941994MS-DOS / PCSpeed Haste▶Speed Haste1995MS-DOS / PCArmed Worms▶NewArmed Worms1997MS-DOS / PCUridium▶Uridium1988MS-DOS / PCScramble▶Scramble1990MS-DOS / PCCHAMP Pac-em▶CHAMP Pac-em1996MS-DOS / PCSkyroads▶Skyroads1993MS-DOS / PCPinball Dreams 2▶Pinball Dreams 21994MS-DOS / PCBomberman▶Bomberman1992MS-DOS / PCPacman▶PacmanMS-DOS / PCPrince of Persia 2: The Shadow And The Flame▶Prince of Persia 2: The Shadow And The Flame1993MS-DOS / PCBomb Jack▶Bomb Jack2002MS-DOS / PCLady Bug▶Lady Bug1981Arcade (MAME)Skiing▶Skiing1984MS-DOS / PCMajor Stryker▶Major Stryker1993MS-DOS / PCRastan▶Rastan1990MS-DOS / PC1941: Counter Attack▶1941: Counter Attack1991PC Engine / TurboGrafx-16

Coin-op design is its own discipline, and the arcade games in this section still show the fingerprints of the cabinet. A player had roughly thirty seconds to understand the rules from the attract mode, and the machine had to take money at a steady rate. That is why Pac-Man teaches you everything in one maze, and why Nintendo built Donkey Kong as four screens that loop with the timer squeezed a little tighter each round.

Why the difficulty curve looks like that

Arcade titles were not balanced for fairness, they were balanced for turnover. Scores mattered because the high-score table was the only progression system available, and the initials you left behind were the whole reward. That economy produced very specific habits: patterns to memorise, safe spots to exploit, and enemies whose behaviour is deterministic enough to be learned but complex enough to punish sloppiness. Ports to home machines inherited the shape but not always the timing — the conversions from that era are worth playing precisely because you can feel where the hardware ran out. Atari Games pushed the format somewhere odd with Marble Madness, replacing lives and shooting with a trackball, six isometric courses and a clock, and it still feels unlike anything else.

These are the original releases from the catalogue, not rewritten versions. Anything marked playable runs directly in the browser on an emulator embedded in the page: no installation, no plugin, no registration and nothing to download. Insert-coin screens included, because they are part of how these games were meant to be read.

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