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Commodore 64 games

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The Commodore 64 is the best-selling home computer of all time. Its SID chip gave games an unmistakable sound, and tens of thousands of titles were made for it in the 80s.

  • Maker: Commodore
  • Since: 1982
  • Play via: EmulatorJS

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194219421985Commodore 64OutlawsOutlaws1997Commodore 64Blue MaxBlue Max1983Commodore 64Aztec ChallengeAztec Challenge1983Commodore 64Wizard of WorWizard of Wor1981Commodore 64Pink PantherPink Panther1988Commodore 64SaboteurSaboteur1986Commodore 64Harrier AttackHarrier Attack1983Commodore 64Turrican II - The Final FightTurrican II - The Final Fight1995Commodore 64Speed KingSpeed King1985Commodore 64Turbo EspritTurbo Esprit1986Commodore 64IgnitionIgnition1997Commodore 64Super PipelineSuper Pipeline1983Commodore 64Emerald MineEmerald Mine1988Commodore 64Grand Prix SimulatorGrand Prix Simulator1987Commodore 64PitstopPitstop1983Commodore 64Mario Bros. IIMario Bros. II1987Commodore 64Impossible MissionImpossible Mission1984Commodore 64AztecAztec1984Commodore 64Match PointMatch Point1984Commodore 64Summer GamesSummer Games1984Commodore 64The Train: Escape to NormandyThe Train: Escape to Normandy1988Commodore 64Terminator 2Terminator 21991Commodore 64Samurai Warrior: The Battles of Usagi YojimboSamurai Warrior: The Battles of Usagi Yojimbo1988Commodore 64Aliens: The Computer GameAliens: The Computer Game1987Commodore 64Water PoloWater Polo1987Commodore 64Night DriverNight Driver1976Commodore 64Crazy KongCrazy Kong1981Commodore 64Frantic FreddieFrantic Freddie1983Commodore 64The PitThe Pit1983Commodore 64Doctor Who and the Mines of TerrorDoctor Who and the Mines of Terror1985Commodore 64Star FireStar Fire1979Commodore 64Blue Max 2001Blue Max 20011984Commodore 64Falcon Patrol IIFalcon Patrol II1984Commodore 64Dan Dare: Pilot of the FutureDan Dare: Pilot of the Future1986Commodore 64Wizard and the PrincessWizard and the Princess1980Commodore 64Hans KlossHans Kloss1992Commodore 64Commando LibyaCommando Libya1986Commodore 64Bazooka BillBazooka Bill1985Commodore 64Fort ApocalypseFort Apocalypse1982Commodore 64Tir Na NogTir Na Nog1984Commodore 64Crystal CastlesCrystal Castles1983Commodore 64Henry's HouseHenry's HouseCommodore 64BootyBooty1984Commodore 64W.A.R.W.A.R.1986Commodore 64Daley Thompson's DecathlonDaley Thompson's Decathlon1984Commodore 64The Great EscapeThe Great Escape1986Commodore 64High NoonHigh Noon1984Commodore 64

Commodore showed the 64 at CES in January 1982 and shipped it that August. It became the best-selling single computer model ever made, with estimates ranging from 12.5 to 17 million units, largely because Commodore owned the chip factory and could undercut everyone else on price. Inside were a MOS 6510 running at about 1 MHz and two custom chips that did the real work. The VIC-II gave 16 colours, eight hardware sprites, smooth scrolling and raster interrupts, which let programmers change the display mid-frame and break the machine's nominal limits. The SID, designed by Bob Yannes, was a proper three-voice synthesiser with envelopes, a multi-mode filter and ring modulation — not a beeper, but a synth chip that happened to live in a home computer.

Why the SID mattered

That sound chip turned game music into a craft with named authors. Rob Hubbard's work on Sanxion, Thing on a Spring and Monty on the Run and Martin Galway's on Delta were reasons to buy a game on their own. The software library was equally distinctive. Epyx built the sports-event genre with Summer Games and the still-brilliant Impossible Mission, and also produced Pitstop. Jeff Minter made a career out of deliberate oddness with Hover Bovver and Attack of the Mutant Camels. British bedroom coders supplied Skool Daze, Cauldron II and Thundercats; the shooter side gave Armalyte and Turrican II; and deeper games like Wasteland, Autoduel and Shadowfire showed the machine could carry weight. Mayhem in Monsterland arrived near the end of the C64's life and is still held up as proof of how much was left in the hardware.

Playing C64 games in your browser

561 of the 761 Commodore 64 titles in our catalogue run straight in the browser. The emulator sits inside the page and handles the 6510, the VIC-II and the SID, so you hear the music as the chip actually produced it. Nothing is installed and nothing is downloaded. You also skip the part everyone remembers least fondly: the 1541 disk drive and the Datasette were famously slow, and loading a game could take several minutes.

FAQ

What is the best Commodore 64 game?
<a href="/en/impossible-mission">Impossible Mission</a> is the classic answer — the digitised speech alone made it famous in 1984. <a href="/en/turrican-ii-the-final-fight">Turrican II</a> and <a href="/en/armalyte">Armalyte</a> are the technical showpieces, and <a href="/en/mayhem-in-monsterland">Mayhem in Monsterland</a> is the late-era title that proved how much the hardware still had left. All are playable here.
What made the SID chip special?
It was a real synthesiser rather than a tone generator: three voices with selectable waveforms, individual ADSR envelopes, ring modulation and a multi-mode analogue filter. Composers like Rob Hubbard and Martin Galway treated it as an instrument, writing music that people bought games for. Emulating it convincingly is one of the harder problems in retro computing, which is why C64 audio still gets argued about.
Do I need a C64 emulator installed?
No. The emulator runs inside the web page, so you click play and the game boots — no VICE installation, no disk images to find, no configuration. Where a game is still sold commercially we link to the official store instead of hosting it.

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