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MSX games

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MSX was a home computer standard popular mainly in Japan and Europe. It's where Hideo Kojima's Metal Gear series was born.

  • Maker: ASCII/Microsoft
  • Since: 1983

This platform is currently a catalog only — in-browser play is on the way. You can still download titles where a file is available.

Prefer to play offline on your PC? Emulators & how-to →

007 Agente Especialinfo only007 Agente EspecialMSX1 2 3info only1 2 3MSX10 Computer Hits 3info only10 Computer Hits 3MSX10 Programas Serie Oroinfo only10 Programas Serie Oro1988MSX180info only1801986MSX1985 Aackotax Belastingprogrammainfo only1985 Aackotax BelastingprogrammaMSX1987 Belastingprogrammainfo only1987 BelastingprogrammaMSX1988 Belastingprogrammainfo only1988 BelastingprogrammaMSX2 Hits On Disk 1info only2 Hits On Disk 1MSX2 Hits On Disk 2info only2 Hits On Disk 2MSX2 Hits On Disk 3info only2 Hits On Disk 3MSX2 Hits On Disk 4info only2 Hits On Disk 4MSX20 Programas Serie Oroinfo only20 Programas Serie OroMSX2021 Snookyinfo only2021 SnookyMSX25 Route Kaarteninfo only25 Route Kaarten1988MSX3 D Bombermaninfo only3 D BombermanMSX3 D Golf Simulationinfo only3 D Golf SimulationMSX3 D Golf Simulation High Speed Editioninfo only3 D Golf Simulation High Speed EditionMSX3 Squareinfo only3 SquareMSX30 Msx Hitsinfo only30 Msx HitsMSX3d Knockoutinfo only3d KnockoutMSX3D Poolinfo only3D Pool1989MSX3d Studioinfo only3d StudioMSX3d Tennisinfo only3d TennisMSX3d Water Driverinfo only3d Water DriverMSX5 Ballinfo only5 BallMSX6 Computerhitsinfo only6 ComputerhitsMSX6 in Eeninfo only6 in EenMSX7 Card Studinfo only7 Card StudMSX737 Flight Simulatorinfo only737 Flight SimulatorMSX747 400b Flightsimulatorinfo only747 400b FlightsimulatorMSXA Ilha do Tesouroinfo onlyA Ilha do Tesouro1991MSXA Large Adventure of Pentainfo onlyA Large Adventure of Penta1984MSXA Lenda Da Gaveainfo onlyA Lenda Da GaveaMSXA Life M36 Planet Motherbrain Has Been Alivinginfo onlyA Life M36 Planet Motherbrain Has Been AlivingMSXA Maldição da Vila Sinistrainfo onlyA Maldição da Vila Sinistra1988MSXA Na Za Kaleidoscope Specialinfo onlyA Na Za Kaleidoscope Special1987MSXA Picture Pleasant One Do Re Mi Fa Classroom and Pleasant Musicinfo onlyA Picture Pleasant One Do Re Mi Fa Classroom and Pleasant MusicMSXA Taça Mágicainfo onlyA Taça Mágica1990MSXA Total of Six Golden Packsinfo onlyA Total of Six Golden Packs1987MSXA Total of Six Mistsinfo onlyA Total of Six MistsMSXA Total of Six New Mathematicsinfo onlyA Total of Six New MathematicsMSXA Total of Three Msx Basic Exercisesinfo onlyA Total of Three Msx Basic ExercisesMSXA View to a Killinfo onlyA View to a Kill1985MSXA1 Spiritinfo onlyA1 SpiritMSXA1 Word Processerinfo onlyA1 Word ProcesserMSXAacko Draw Paintinfo onlyAacko Draw Paint1986MSXAacko Prestoinfo onlyAacko Presto1985MSX

MSX was not a machine but a standard, announced in June 1983 by Kazuhiko Nishi of ASCII Corporation together with Microsoft. The idea was to do for home computers what VHS had done for video: agree on a common specification so that software from one manufacturer ran on hardware from another. Sony, Panasonic, Philips, Toshiba, Yamaha and a dozen others built MSX machines, all sharing a Zilog Z80A at 3.58 MHz, a Texas Instruments video chip with 16 colours and 32 sprites, and a General Instrument sound chip with three channels. MSX2 arrived in 1985 with a far better Yamaha video processor and 256 colours, followed by MSX2+ and, in 1990, the turboR.

Where MSX actually mattered

The standard never took hold in Britain or the United States, but it was significant in Japan, South Korea, the Netherlands, Spain, Brazil and the Soviet Union, where Yamaha MSX machines were installed in school computer rooms. Konami became the platform's defining publisher, and its cartridges often contained an extra sound chip, the SCC, which added wavetable channels the base hardware did not have — first used in Nemesis 2 and then in Nemesis 3, Space Manbow, King's Valley II and SD Snatcher. Konami also gave the MSX its most historically important game: Metal Gear 2: Solid Snake, directed by Hideo Kojima in 1990, laid down the stealth mechanics the PlayStation series later made famous. Other highlights include the open-structure adventure Maze of Galious, Vampire Killer — the MSX2 counterpart to Castlevania — Compile's shooters Aleste and Aleste 2, the action RPG Golvellius and Falcom's Xanadu.

MSX games on oldgame.cz

Our MSX section is the second largest on the site after DOS, with 2,928 titles, but it is a reference archive rather than a playable one: none of these entries currently run in the browser. Each page carries the release year, developer, publisher, genre and a description, which for a platform this poorly documented in English is often the useful part. Where a title is still sold in some form, the page links to the official store.

FAQ

What is the most important MSX game?
<a href="/en/metal-gear-2-solid-snake">Metal Gear 2: Solid Snake</a> has the strongest claim. Hideo Kojima built it for the MSX2 in 1990, and its stealth systems — patrol routes, sight cones, avoiding combat rather than seeking it — are the direct ancestors of the later PlayStation games. <a href="/en/maze-of-galious">Maze of Galious</a> and <a href="/en/nemesis-2">Nemesis 2</a> are the other titles enthusiasts point to.
What was the Konami SCC?
An extra sound chip built into some Konami MSX cartridges. It added wavetable channels on top of the machine's standard three-channel sound, which is why certain Konami games sound dramatically richer than everything else on the platform. It appeared first in the game sold as Nemesis 2 in Europe and Gradius 2 in Japan, and Konami reused it throughout its later MSX line.
Can I play MSX games here?
Not yet. All 2,928 MSX entries on oldgame.cz are catalogue profiles rather than playable games, so the pages give you release details, developer and description instead. If you want to run MSX software yourself, desktop emulators such as openMSX handle the standard well, though they need a system ROM from a machine you own.

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