oldgame.cz — old & retro games online free
EN
95 Desktop

RTS games of the 1990s

_□✕
Dune II - The Building of a Dynasty▶Dune II - The Building of a Dynasty1992MS-DOS / PCDune II (MS-DOS italiano/español)▶Dune II (MS-DOS italiano/español)1992MS-DOS / PCWarCraft 2: Tides of Darknessinfo onlyWarCraft 2: Tides of Darkness1995MS-DOS / PCZ▶Z1996MS-DOS / PCKKND - Krush, Kill 'N' Destroydownload onlyKKND - Krush, Kill 'N' Destroy1997MS-DOS / PCConquest Earth - First Encounter▶Conquest Earth - First Encounter1997MS-DOS / PCDie Siedler 2 – Gold Editiondownload onlyDie Siedler 2 – Gold Edition1997MS-DOS / PCDune III▶Dune III1995MS-DOS / PCCommand & Conquerinfo onlyCommand & Conquer1995MS-DOS / PCCommand & Conquer: Red Alertdownload onlyCommand & Conquer: Red Alert1996MS-DOS / PCCommand & Conquer: Tiberian Suninfo onlyCommand & Conquer: Tiberian Sun1999MS-DOS / PCWarcraft - Orcs and Humansinfo onlyWarcraft - Orcs and Humans1994MS-DOS / PCWarcraft II: Beyond the Dark Portalinfo onlyWarcraft II: Beyond the Dark Portal1996MS-DOS / PCWarcraft III: Reign of Chaosinfo onlyWarcraft III: Reign of Chaos2002MS-DOS / PCAge of Empiresinfo onlyAge of Empires1997MS-DOS / PCAge of Empires II: The Age of Kingsinfo onlyAge of Empires II: The Age of Kings1999MS-DOS / PCStarCraftinfo onlyStarCraft1998MS-DOS / PCStarCraft: BroodWardownload onlyStarCraft: BroodWar1998MS-DOS / PCTotal Annihilationinfo onlyTotal Annihilation1997MS-DOS / PCDark Reign: The Future of Warinfo onlyDark Reign: The Future of War1997MS-DOS / PCWar Windinfo onlyWar Wind1996MS-DOS / PCDark Colonyinfo onlyDark Colony1997MS-DOS / PCEarth 2140info onlyEarth 21401997MS-DOS / PCSeven Kingdoms II: The Fryhtan Warsinfo onlySeven Kingdoms II: The Fryhtan Wars1999MS-DOS / PCNetStorm - Islands at Warinfo onlyNetStorm - Islands at War1997MS-DOS / PCMachinesinfo onlyMachines1999MS-DOS / PCKKnD 2: Krossfireinfo onlyKKnD 2: Krossfire1998MS-DOS / PCSettlers IIinfo onlySettlers II1996MS-DOS / PCDune 2000info onlyDune 20001998MS-DOS / PCEmperor: Battle for Duneinfo onlyEmperor: Battle for Dune2001MS-DOS / PCCossacks: European Warsinfo onlyCossacks: European Wars2001MS-DOS / PCGround Controlinfo onlyGround Control2000MS-DOS / PCWarhammer: Dark Omeninfo onlyWarhammer: Dark Omen1998MS-DOS / PCPopulous: The Beginninginfo onlyPopulous: The Beginning1998MS-DOS / PCEarth 2150info onlyEarth 21502000MS-DOS / PCZ: Steel Soldiersinfo onlyZ: Steel Soldiers2001MS-DOS / PC

Real-time strategy compresses a whole war into one uninterrupted session. Nobody waits for a turn, so the opponent keeps expanding while you are still deciding, and almost every title in this list runs the same three-layer loop: send harvesters to a resource, spend what they bring back on buildings, and turn those buildings into a steady stream of units. The third layer is where the games separate from each other, because a group that walks into the wrong place is gone in a few seconds no matter how good the economy behind it was.

The template was written by Dune II - The Building of a Dynasty (Westwood Studios, 1992). Three houses fight over the spice of Arrakis, harvesters carry it to a refinery, and a sidebar converts credits into structures and units on a map you scroll yourself. It is stiff by later standards, since orders go to one unit at a time and group selection did not exist yet, but every part the genre later standardised is already in place. Westwood reused the architecture for a near-future war in Command & Conquer (1995) and an alternate Cold War in Command & Conquer: Red Alert (1996), both with live-action briefings and a separate campaign for each side.

Blizzard entered with Warcraft: Orcs and Humans (1994) and refined it a year later in WarCraft 2: Tides of Darkness, which added naval and air units, fog of war that closes again behind your troops, and a map editor; the expansion Beyond the Dark Portal continued the campaign. StarCraft (1998) then pushed asymmetry to its limit with three factions that share almost no units, buildings or economy, which is why it stayed a competitive game for more than a decade. Total Annihilation (Cavedog, 1997), designed by Chris Taylor, replaced resource piles with metal and energy that flow continuously and put hundreds of 3D units on a single map, while Age of Empires (Ensemble Studios, 1997) paced the same loop through historical ages.

Several titles here break the formula deliberately. Z, from the Bitmap Brothers, removes the economy altogether: the map is cut into territories, taking a territory switches on the factory attached to it, and the factory then produces on its own, so the whole game becomes a race for ground. KKND - Krush, Kill 'N' Destroy sets human survivors against mutants after a nuclear war, Dark Reign: The Future of War gave players unusually detailed standing orders for unit behaviour, and Earth 2140 keeps two very different armies fighting over a ruined planet. Die Siedler 2 belongs to the building branch of the family, where the real problem is a supply chain of roads and carriers rather than a front line.

Part of this list runs directly in the browser through an emulator, with no installation and no registration: Dune II, WarCraft 2, Z, KKND, Conquest Earth and Die Siedler 2 among them. For the rest you will find a catalogue entry with details and screenshots, plus download or purchase links wherever the rights allow it.

FAQ

Which of these RTS games run in the browser?
Dune II, WarCraft 2: Tides of Darkness, Z, KKND, Conquest Earth and Die Siedler 2 start from their own page in an emulator. The rest of the list is catalogued with descriptions and screenshots, and carries a download or a shop link wherever the rights allow it.
Which one should I start with?
WarCraft 2 is the easiest way in: you can select several units at once and the campaign introduces the buildings gradually. Play Dune II if you want to see where the genre began, and expect to click one unit at a time. Z is the choice if base economy is the part you dislike.
How is real-time strategy different from turn-based strategy?
In an RTS nothing pauses while you think, so execution speed and unit handling count as much as the plan itself. A turn-based game gives you unlimited time per move and puts the difficulty into planning and information instead. Some titles here soften the pressure anyway: Die Siedler 2 is mostly an economic puzzle, and Z is decided by where you send troops rather than by how fast you build.
» Random
🚪 Classic site