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DOS Doom with WASD

– MS-DOS
ControlsArrows/mouse move & aimCtrl fireSpace useEnter/Space start/selectEsc menuMS-DOS

1993 · Action · MS-DOS / PC

Game info_□✕

About DOS Doom with WASD

Reach for the keyboard and you'll immediately realize that no classic arrow key gameplay awaits you here. WASD instead of archaic cursors — it's simple, elegant, and relatively rare back in 1993. I'm frankly amazed at how well it fits, considering the original was never played this way.

Doom is still Doom. You walk through dark labyrinths of a Mars station or Hell, looking from a first-person perspective, shooting everything that moves and isn't human. No puzzles, no overthinking. Pure action — you enter, you see an enemy, you blast. The spatial design of levels remains intelligent, and textures and lighting give each room its own recognizable character. A tower scorched from below looks different from a basement maze.

WASD works surprisingly well. Left hand for movement, right hand for weapons — the classic tension between the fire key and moving around is gone, and now everything fits into your thumbs and fingers without any jerky motions. I only needed the mouse for level starts and endings. The controls are responsive, reactive, with no lag. It's a pleasant surprise compared to what you'd expect from a DOS version on old hardware.

Demons behave the same way they did thirty years ago — sometimes from a side corridor, sometimes spitting with every step. Rockets and plasma work exactly as you remember them. The sounds, the music, that characteristic roar when doors open. Nothing has changed, because it didn't need to.

Playing it today in a browser or emulator makes sense mainly as a return to the roots of the first-person shooter without pretense or apologies. There's no astronaut with a story here, no motivation — just the bang of a pistol and the way out. WASD is just the right oil for the right lock. If you ever played it with arrow keys and it frustrated you, try it this way. It's like starting up an old film projector and suddenly seeing everything that was in it from the beginning.

DOS Doom with WASD cheats and codes

Reveal cheats (spoiler)

Doom cheats are typed straight into the running game — there is no console and no menu to open. You simply type the code on the keyboard while running through a level, and a confirmation message appears at the top of the screen after the last letter. If you are playing in the browser, click inside the game window first so the keyboard talks to the game and not to the page. This is a first-generation Doom game, so noclip is IDSPISPOPD and IDCLEV takes an episode plus a map — IDCLEV41 sends you to episode four, map one. The controls here are remapped to WASD. That does not affect the cheats, but expect the movement letters to nudge you around while you type — so enter codes somewhere you cannot fall off.

CodeEffect
IDDQDGod mode — neither monsters nor the environment can take your health
IDKFAAll weapons, full ammo, armour and every key in the level
IDFAAll weapons, ammo and armour, but no keys
IDCLIPWalk through walls (noclip) — the Doom II and later variant
IDSPISPOPDWalk through walls (noclip) — works only in Doom 1 and Ultimate Doom
IDBEHOLD + letterPower-ups: S = berserk strength, I = partial invisibility, V = invulnerability, A = full area map, L = light amplification visor, R = radiation suit
IDCLEV##Warp instantly to a chosen level (IDCLEV12 = episode 1, map 2; in Doom II IDCLEV20 = MAP20)
IDDTReveals the automap; typed twice it also shows monsters and items (only works with the automap open)
IDMYPOSDisplays your current coordinates and viewing angle
IDMUS##Plays the music track from a chosen level (e.g. IDMUS05)
IDCHOPPERSGrants the chainsaw plus temporary invulnerability, with the message “Doesn’t suck – GM”

Doom is one of the rare games whose cheats became common knowledge — plenty of people who never played it still know IDDQD. Doom cheats are not hidden in a menu, they are simply key sequences — which is why you can trigger one by accident. They are also worth saving for a second playthrough: IDDQD turns Doom into a shooting gallery and switches off the rule the whole game is built on, namely managing ammo and health.

DOS Doom with WASD FAQ

Can I play DOS Doom with WASD online for free?
Yes — you can play DOS Doom with WASD right here in your browser for free, with no installation and no plugins, on both desktop and mobile.
What platform does DOS Doom with WASD run on?
DOS Doom with WASD is a MS-DOS / PC game from 1993.
When was DOS Doom with WASD released?
DOS Doom with WASD was released in 1993.
What genre is DOS Doom with WASD?
DOS Doom with WASD falls under: Action.
Are there cheats for DOS Doom with WASD?
Yes, you'll find cheats and codes for DOS Doom with WASD in the Cheats section on this page.
How do I save my progress in DOS Doom with WASD?
Save inside the game itself — via its own menu, or F2/F3. And if you log in (free), your position is also stored in the cloud, so you can continue on another computer or phone.
Is it legal to play DOS Doom with WASD online here?
You play it in your browser via an emulator. For how we handle abandonware and copyright, see our "Is it legal?" page.
How do I control DOS Doom with WASD?
The controls are in the Controls section on this page. The keyboard is usually all you need — arrow keys to move and Ctrl, Alt or Space for actions.
Can I play DOS Doom with WASD on mobile?
Yes — it runs right in your browser on phones and tablets too. Just tap Play, nothing to install.

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Gaming platform – MS-DOS / PC_□✕
About the platform 1981–2000

For two decades MS-DOS was the main gaming platform on PCs. Games launched from the command line and used sound cards like Sound Blaster or AdLib. DOS is the home of legends such as Doom, Prince of Persia and Commander Keen.

Maker IBM PC / Microsoft  ·  Years 1981–2000

Here on oldgame.cz you play it right in your browser via the js-dos emulator — no install, no plugins, on desktop and mobile.

Recommended controls
These games are controlled with the keyboard (see the controls table next to the game). A USB joystick/gamepad can make some titles more comfortable, but is not required.

» More about this platform on Wikipedia

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