Football on computer looked like this in 1991: a square footballer, a square opponent, a square ball. Top-down view, score data in the corner, and a keyboard in your hand instead of a joystick. Manchester United Europe is a text-oriented management simulator where you don't even see the game — you just read what happened.

You're the manager of the Red Devils and you decide on the lineup, tactics, and substitutions during the match. The game takes place in European cup competitions, formations are set up in a simple menu, and then you watch the computer evaluate clashes based on team statistics. There's no graphics you'd remember — there are tables, numbers, and text in two colors.
Playing is surprisingly hypnotic and boring at the same time. You click, wait for the result, read the match statistics. There's no momentum, no direct control — everything happens in the computer's memory and you just read the results. You never know exactly what happened on the pitch, why a shot went in or not. The mechanics are a defense mechanism against boredom itself: when you see nothing, you imagine it.
In the nineties, this was the only way — no GPUs, and animation would take forever. Similar titles like Early Goals or Kick Off existed side by side: some with graphics, some without. Manchester United Europe chose education over entertainment. Today it looks like a ruin, but the simulation logic is solid for its time of creation.

Playing it today makes no sense, unless you're curious about what sports games looked like in an era when computers couldn't do anything but numbers and ASCII. It's not fun — it's a memory of a time when simulator meant exactly this: a list of dialogues and calculations without a single pixel of graphics.