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Arthur - The Quest for Excalibur

– MS-DOS
Arthur - The Quest for Excalibur
操作⌨ 使うEnter/スペース スタート/セレクトEsc menuMS-DOS

1989 · アドベンチャー · Infocom · MS-DOS / PC

ゲーム情報_□✕

Arthur - The Quest for Excalibur について

このレビューはまだ翻訳されていません——原文(English)を表示しています。

1989, Infocom. For me back then, a synonym for text adventures with the richest vocabulary and the most stubborn parser around. But Arthur: The Quest for Excalibur arrived when Infocom was already drowning in debt and Activision was taking control. The result is an interesting piece — neither pure text adventure nor a proper graphical adventure, but something in between.

Arthur - The Quest for Excalibur – screenshot 1

You play as a young Arthur, before he became king. You start somewhere near a graveyard, where you meet the essential Arthurian prerequisite: the magical sword Excalibur. Of course, you don't have it. Someone stole it, and before you even touch the stone, you have to find it first. Classic setup on the principle of "first you get the quest, then you discover how complicated it is." Arthurian legend as a reservoir of themes — Merlin, Camelot, medieval England in its most fairy-tale form — serves as solid scenery here.

Controls combine a text parser with simple graphical locations. You see a scene, you type commands. The parser is Infocom-style, so it understands a decent range of constructions, but the unwritten rule still applies: when you don't know where to go, you try synonyms until it lets you through. This adventure also works with transformations — at certain moments you can turn into an animal, which opens up otherwise inaccessible passages or information. For its time, it's a clever mechanic and makes sense in the context of Arthurian magic. The puzzles are mostly fair, the logic of the world holds up, but a few dead ends will make you reach for a pencil and paper.

Arthur - The Quest for Excalibur – screenshot 2

What has aged poorly? Graphics were never a strong point — the location images are functional, nothing more. And the game's pace matches its release year: slow, sometimes wooden. If you grew up with Zork or Hitchhiker's Guide, you'll be satisfied. If you expect a story-driven adventure in the spirit of later LucasArts titles, you'll hit a wall. Arthur isn't a narratively deep game. It's more of a logic puzzle in Arthurian costume — and it's honest about that.

Arthur - The Quest for Excalibur – screenshot 3

Today anyone can play it in a browser if text adventures don't intimidate them and they enjoy properly researched medieval mythology. The nostalgia value is real: it's one of the last Infocom titles from the golden era, when the parser still meant ambition, not limitation. If you made your way through Zork in the nineties and asked yourself where to go next — Arthur was the logical choice. And as a historical artifact of the genre, it still holds up today.

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Arthur - The Quest for Excalibur のよくある質問

Arthur - The Quest for Excalibur をオンラインで無料でプレイできますか?
はい、Arthur - The Quest for Excalibur はこのブラウザ上で無料で、インストールもプラグインも不要で、パソコンでもスマートフォンでもプレイできます。
Arthur - The Quest for Excalibur をダウンロードできますか?
はい、Arthur - The Quest for Excalibur はここからダウンロードできます。このページのダウンロードボタンをご利用ください。
Arthur - The Quest for Excalibur はどのプラットフォームで動作しますか?
Arthur - The Quest for Excalibur は 1989 年の MS-DOS / PC 用ゲームです。
Arthur - The Quest for Excalibur はいつ発売されましたか?
Arthur - The Quest for Excalibur は 1989 年に発売されました。
Arthur - The Quest for Excalibur は誰が制作しましたか?
Arthur - The Quest for Excalibur は Infocom によって開発されました。
Arthur - The Quest for Excalibur のジャンルは何ですか?
Arthur - The Quest for Excalibur のジャンルは:Adventure です。
Arthur - The Quest for Excaliburでセーブするには?
ゲーム内のメニューやF2/F3キーでセーブできます。(無料の)ログインをすると進行状況がクラウドにも保存され、別のPCやスマホで続きから遊べます。
ここでArthur - The Quest for Excaliburをオンラインでプレイするのは合法?
ブラウザ内のエミュレータでプレイします。アバンダンウェアと著作権の扱いについては「合法?」ページで説明しています。
Arthur - The Quest for Excaliburの操作方法は?
操作方法はこのページの「操作」セクションにあります。基本はキーボードだけでOK——矢印キーで移動、Ctrl・Alt・スペースでアクション。
Arthur - The Quest for Excaliburはスマホで遊べる?
はい——スマホやタブレットのブラウザでも動きます。「プレイ」をタップするだけ、インストール不要。

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Gaming platform – MS-DOS / PC_□✕
About the platform 1981–2000

For two decades MS-DOS was the main gaming platform on PCs. Games launched from the command line and used sound cards like Sound Blaster or AdLib. DOS is the home of legends such as Doom, Prince of Persia and Commander Keen.

Maker: IBM PC / Microsoft  ·  Years: 1981–2000

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