Ta recenzja nie została jeszcze przetłumaczona — pokazujemy oryginał (English).
I felt like the Punisher for a moment there — mowed down the first group of enemies and the game asked if I wanted to continue. Not really — at that point, it was more a question of why I should.

This 1990 game is a clash between intention and reality. Take a popular super soldier from the comics, put him on a computer, and let him shoot at enemies — sounds good on paper. In practice, however, the racing elements and action get in each other's way. The game is neither a proper arcade shoot-em-up nor a successful racing game, just a muddled mixture that isn't sure about itself.
The graphics are quintessentially '90s — pixelated characters that occasionally flash retro charm, but at the same time hold you back with their stiffness. The animations are awkwardly rigid, character movement like puppets dangling on strings. The controls feel clumsy against everything, as if your intentions reach your brain with a delay. The shooting works, but with such earthiness that you endure it rather than enjoy it. The sounds — if you can call them that so generously — are more like electronic croaks than authentic weapon fire.

What lingers from the '90s is more the intention than the result. Punisher was an attempt to bring comic book brutality to the home computer without needing an arcade. The failure was elegant — no embarrassing sounds, no humiliation, just the quiet conclusion that we were wrong about what could be done with limited hardware and ambitions that exceeded its capabilities.

Today it's worth trying only out of nostalgia or as documentation of where the boundaries lay. Whoever remembers the '90s and wants to see how and where a game was made that was never a game at all — they'll find what they're looking for. Everyone else can safely skip it.