Diese Rezension ist noch nicht übersetzt — wir zeigen das Original (English).
When you hit start, a cosmonaut dude in a red spacesuit jumps onto your screen and without further ado starts playing platformer. This is Captain Comic — actually already the fifth revision, because the authors enjoyed tweaking their little game over and over. And you can tell.
It's a straightforward side-scrolling platformer where you weave through chunks of a space station, collect some stuff, jump on bouncy platforms, and try to reach the end of the level without plunging into the abyss. Captain Comic himself isn't exactly a tough guy — he moves smoothly, jumps have a reasonable range, and basically everything is clear. The environment is made up of blocks, those familiar square pixels, so you know exactly where you fit and where the death sand is.
The problem shows up when you actually play for real. The game has a major flaw — sometimes it behaves like it has its own law of physics. Jumps sometimes respond sluggishly, collisions are weird, and when you meet enemies (polite word for a few frames of animated pixels flying at you), you lose your bearings. It's not so much a technical bug as a feeling that the game isn't properly calibrated. And considering you're essentially just a jumper running through platforms, this feels like a letdown.
The aesthetics are typical early DOS — the color palette is limited to what fits in 256 colors, PC speaker sounds are more warning than fun. But that's not a flaw, it's just how things looked back then. The graphics are clean, readable, and clumsy in exactly the right retro way. The music (if we can call it that) is stereotypical sci-fi beeping.
Today Captain Comic is viewed mainly as a curiosity — a quirky attempt at a platformer that tried to be cheerier and more colorful than average, but only had the mechanics to partially pull it off. It's not a bad game, just... average, the kind you'd play in the nineties if you had nothing else. You can try it in a browser as a curiosity, spend an hour or two running through its universe. But don't expect anything more from it.