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RTS games of the 1990s

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Real-time strategy compresses a whole war into one uninterrupted session. Nobody waits for a turn, so the opponent keeps expanding while you are still deciding, and almost every title in this list runs the same three-layer loop: send harvesters to a resource, spend what they bring back on buildings, and turn those buildings into a steady stream of units. The third layer is where the games separate from each other, because a group that walks into the wrong place is gone in a few seconds no matter how good the economy behind it was.

The template was written by Dune II - The Building of a Dynasty (Westwood Studios, 1992). Three houses fight over the spice of Arrakis, harvesters carry it to a refinery, and a sidebar converts credits into structures and units on a map you scroll yourself. It is stiff by later standards, since orders go to one unit at a time and group selection did not exist yet, but every part the genre later standardised is already in place. Westwood reused the architecture for a near-future war in Command & Conquer (1995) and an alternate Cold War in Command & Conquer: Red Alert (1996), both with live-action briefings and a separate campaign for each side.

Blizzard entered with Warcraft: Orcs and Humans (1994) and refined it a year later in WarCraft 2: Tides of Darkness, which added naval and air units, fog of war that closes again behind your troops, and a map editor; the expansion Beyond the Dark Portal continued the campaign. StarCraft (1998) then pushed asymmetry to its limit with three factions that share almost no units, buildings or economy, which is why it stayed a competitive game for more than a decade. Total Annihilation (Cavedog, 1997), designed by Chris Taylor, replaced resource piles with metal and energy that flow continuously and put hundreds of 3D units on a single map, while Age of Empires (Ensemble Studios, 1997) paced the same loop through historical ages.

Several titles here break the formula deliberately. Z, from the Bitmap Brothers, removes the economy altogether: the map is cut into territories, taking a territory switches on the factory attached to it, and the factory then produces on its own, so the whole game becomes a race for ground. KKND - Krush, Kill 'N' Destroy sets human survivors against mutants after a nuclear war, Dark Reign: The Future of War gave players unusually detailed standing orders for unit behaviour, and Earth 2140 keeps two very different armies fighting over a ruined planet. Die Siedler 2 belongs to the building branch of the family, where the real problem is a supply chain of roads and carriers rather than a front line.

Part of this list runs directly in the browser through an emulator, with no installation and no registration: Dune II, WarCraft 2, Z, KKND, Conquest Earth and Die Siedler 2 among them. For the rest you will find a catalogue entry with details and screenshots, plus download or purchase links wherever the rights allow it.

Dune II - The Building of a DynastyDune II - The Building of a Dynasty1992MS-DOS / PCDune II (MS-DOS italiano/español)Dune II (MS-DOS italiano/español)1992MS-DOS / PCWarCraft 2: Tides of DarknessWarCraft 2: Tides of Darkness1995MS-DOS / PCZZ1996MS-DOS / PCKKND - Krush, Kill 'N' DestroyKKND - Krush, Kill 'N' Destroy1997MS-DOS / PCConquest Earth - First EncounterConquest Earth - First Encounter1997MS-DOS / PCDie Siedler 2 – Gold EditionDie Siedler 2 – Gold Edition1997MS-DOS / PCDune IIIDune III1995MS-DOS / PCCommand & Conquerchỉ thông tinCommand & Conquer1995MS-DOS / PCCommand & Conquer: Red Alertchỉ tải vềCommand & Conquer: Red Alert1996MS-DOS / PCCommand & Conquer: Tiberian Sunchỉ thông tinCommand & Conquer: Tiberian Sun1999MS-DOS / PCWarcraft - Orcs and Humanschỉ thông tinWarcraft - Orcs and Humans1994MS-DOS / PCWarcraft II: Beyond the Dark Portalchỉ thông tinWarcraft II: Beyond the Dark Portal1996MS-DOS / PCWarcraft III: Reign of Chaoschỉ thông tinWarcraft III: Reign of Chaos2002MS-DOS / PCAge of Empireschỉ thông tinAge of Empires1997MS-DOS / PCAge of Empires II: The Age of Kingschỉ thông tinAge of Empires II: The Age of Kings1999MS-DOS / PCStarCraftchỉ thông tinStarCraft1998MS-DOS / PCStarCraft: BroodWarchỉ tải vềStarCraft: BroodWar1998MS-DOS / PCTotal Annihilationchỉ thông tinTotal Annihilation1997MS-DOS / PCDark Reign: The Future of Warchỉ thông tinDark Reign: The Future of War1997MS-DOS / PCWar Windchỉ thông tinWar Wind1996MS-DOS / PCDark Colonychỉ thông tinDark Colony1997MS-DOS / PCEarth 2140chỉ thông tinEarth 21401997MS-DOS / PCSeven Kingdoms II: The Fryhtan Warschỉ thông tinSeven Kingdoms II: The Fryhtan Wars1999MS-DOS / PCNetStorm - Islands at Warchỉ thông tinNetStorm - Islands at War1997MS-DOS / PCMachineschỉ thông tinMachines1999MS-DOS / PCKKnD 2: Krossfirechỉ thông tinKKnD 2: Krossfire1998MS-DOS / PCSettlers IIchỉ thông tinSettlers II1996MS-DOS / PCDune 2000chỉ thông tinDune 20001998MS-DOS / PCEmperor: Battle for Dunechỉ thông tinEmperor: Battle for Dune2001MS-DOS / PCCossacks: European Warschỉ thông tinCossacks: European Wars2001MS-DOS / PCGround Controlchỉ thông tinGround Control2000MS-DOS / PCWarhammer: Dark Omenchỉ thông tinWarhammer: Dark Omen1998MS-DOS / PCPopulous: The Beginningchỉ thông tinPopulous: The Beginning1998MS-DOS / PCEarth 2150chỉ thông tinEarth 21502000MS-DOS / PCZ: Steel Soldierschỉ thông tinZ: Steel Soldiers2001MS-DOS / PC

FAQ

Which of these RTS games run in the browser?
Dune II, WarCraft 2: Tides of Darkness, Z, KKND, Conquest Earth and Die Siedler 2 start from their own page in an emulator. The rest of the list is catalogued with descriptions and screenshots, and carries a download or a shop link wherever the rights allow it.
Which one should I start with?
WarCraft 2 is the easiest way in: you can select several units at once and the campaign introduces the buildings gradually. Play Dune II if you want to see where the genre began, and expect to click one unit at a time. Z is the choice if base economy is the part you dislike.
How is real-time strategy different from turn-based strategy?
In an RTS nothing pauses while you think, so execution speed and unit handling count as much as the plan itself. A turn-based game gives you unlimited time per move and puts the difficulty into planning and information instead. Some titles here soften the pressure anyway: Die Siedler 2 is mostly an economic puzzle, and Z is decided by where you send troops rather than by how fast you build.
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