Questa recensione non è ancora tradotta — mostriamo l’originale (English).
If there were more of it, it would be thesis material. Ishar is a classic dark fantasy dungeon crawl released in 1992 by French studios Silmarils and Amtex — names that never quite caught on in our neck of the woods, though they deserved to. You stand in a fortress besieged by evil, commanding a party of characters with a straightforward goal: kill every creature in the dungeons below and save what you can.

The game plays from a first-person perspective, something you've already seen in Dungeon Master or Wizardry. You traverse dark corridors where danger lurks at every step—beasts and monsters demand confrontation. You assemble your party yourself—choosing races, classes, distributing skills. Combat, unlike many contemporary games, is slow and tactical; arrows travel at their own pace, and you must wait before each attack. It's not about adrenaline rushes, but cold calculation. Then there are puzzles, magical artifacts, arcane rituals. Every step forward demands composure.
The graphics are flat, no polygons here—purely sprites and textures. The dungeons look like paper sets, but that has nothing to do with quality. This very aesthetic terrifies exactly as it should. The soundtrack is modest but effective; sound design works. The game isn't about dazzling you, but about drawing you in and keeping you as long as you're willing.

Today, when you can play it in DOSBox, Ishar is a clash of two standards. On one hand, the gameplay pace will frustrate you if you're used to modern RPGs. On the other, that very slowness holds the magic—when a puzzle takes twenty minutes to solve, victory tastes different. It's not for everyone, but for those who want to see where Diablo came from and why dungeon corners remain more evocative than Ultra High Definition graphics.