Questa recensione non è ancora tradotta — mostriamo l’originale (English).
1981. The IBM PC didn't even exist as a mass market thing yet, and someone at International PC Owners was already writing a dungeon crawler with a randomly generated eight-level castle. On paper, it sounds like an archaeological find. In practice, it actually works.

The Wizard's Castle is pure roguelike blood — it just doesn't go by that name yet — the word didn't exist. You crawl into the castle, map out eight floors full of monsters, traps, merchants and various items, and somewhere inside waits the Orb of Zot. Getting it and making it out alive is the whole point. No story, atmosphere built purely from ASCII characters and your own imagination.
Controls are one letter per action — north, south, down, attack, spell. Nothing more needed. Before each run you pick a race and class, distribute stat points, and off you go. The map generates differently every time, so no two games are the same. Combat is simple, almost dice-roll-like, but the tension hits when you realize you're on the fourth floor with no healing and one hit point left. Death is permanent and the game reminds you of it without mercy.
What The Wizard's Castle brought was the understanding that fun doesn't need graphics. At a time when most computer games looked like physics class experiments, this thing delivered actual explore-risk-reward loops. Direct ancestor to everything that came after Rogue — and Rogue came out just a year earlier. Everything that had to age has aged: no hints, no tutorial, documentation required. Without a manual or FAQ you'll spend the first half hour just guessing what each abbreviation does.

Today it's easiest to play if you know Rogue and its descendants and want to see where it all started. Or if you've got fifteen minutes, want to run through one quick session, and don't feel like installing half a gigabyte of libraries. Runs fine in a browser through DOS emulators. It's not an experience that'll grab you by the collar — but it's a functional, sharp slice of gaming history that had no right to be this playable in 1981.