Bu inceleme henüz çevrilmedi — orijinalini gösteriyoruz (English).
You want a shooter where enemies pour onto the screen like ants and you mow them down with an assault rifle? Ikari Warriors II is exactly that. The sequel to the original arcade game from the late eighties returns to PC as pure, uncomplicated fun for disposal.
You're a soldier in a bunker full of enemies and your task is simple: kill. You move across an isometric map, shoot in all directions and collect weapons that drop from the dead — dynamite, grenades, better rifles. The game runs on the principle of old arcades: waves of enemies, power-ups, try to survive and move on. No story, no cutscenes, no debates. Pure old-school game design.
The controls are basic, but they work. Movement and shooting follow a familiar scheme — arrows for walking, a key for firing. The problem comes with difficulty: at higher levels, enemy fire pours across the screen so thick that you end up in situations where there's nowhere to jump. It's not necessarily griping about the game — that's precisely the intent — but sometimes you get unlucky with blind corners. Weapon collection is fun, at least until you notice that better weapons disappear too quickly and you're back to the basic pea-shooters.
At the end of the eighties this was a hit because arcade shooters had no competition. Today Ikari II is an archive — proof of how arcade action was played without special effects and without compromise. It aged with dignity, even though playability creaks in places with hints of artificial difficulty.
Try it in your browser if you're in the mood for an hour of cold, less guarded action without modern conveniences. It's not a great game in today's sense, but it's an honest game. If you want to know how it was played in the eighties regardless of design sensibilities, this is where you belong.