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Krazy Ivan

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Krazy Ivan – screenshot

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1996 · Actie · Psygnosis Limited · MS-DOS / PC

Game-info_
Over het spel

Deze recensie is nog niet vertaald — we tonen het origineel (English).

"Crazy Ivan" — I first heard that term in The Hunt for Red October. It referred to a desperate anti-submarine maneuver, a sudden turn into oblivion. When Psygnosis announced Krazy Ivan in 1996, I expected submarines, tension, Cold War intrigue. Instead, I got a giant robot mecha mowing down enemies across tundras and wastelands. Connection to naval tactics: none. Fun factor: another story entirely.

Krazy Ivan – screenshot 1

Krazy Ivan is a first-person action shooter set in a futuristic setting where you're piloting a massive combat mecha. 1996 was the golden age of 3D action experiments on PC — Quake was released that same year, MechWarrior 2 was a year old — and Psygnosis was looking for its slice of the pie. The concept is straightforward: big robot, lots of enemies, mission after mission.

Controlling the mecha is stiff, but deliberately so. You don't feel like a soldier, but like the pilot of a forty-ton machine that won't spin around in half a second. The hull and turret rotate independently — legs one direction, weapons another — and this split takes some getting used to. But then it clicks, and suddenly you understand why they did it that way. The arsenal is solid, the environment open enough that you can choose your approach. Graphics-wise it looked decent for 1996, though next to Quake it was clear who the king of polygons was.

Krazy Ivan – screenshot 2

What Krazy Ivan brought was deliberate slow pacing — no Doom-style sprinting, but tactical patience. These days you either love that or hate it; there's no middle ground. What aged worse was the level design, which occasionally slips into monotony. Enemies repeat, scenery too. Psygnosis could make a nice calling card back then, but it wasn't a hundred-percent polished experience from start to finish. I remember playing it on a 486 and by the third or fourth mission wondering if I'd see anything new soon.

Krazy Ivan – screenshot 3

Today, Krazy Ivan will appeal to anyone who wants to taste what mecha shooters looked like before MechAssault and similar games got big-budget polish. It's raw, direct, a snapshot of the genre from when 3D action was just learning to walk. You can fire it up in a browser via DOSBox emulators without much fuss, and an hour or two with it is time well spent — if you know what you're getting into and don't expect a smooth modern experience. Crazy Ivan it may not be, but boring it definitely isn't.

Video
Krazy Ivan – gameplay video
Gidsen & FAQ
Op welk platform draait Krazy Ivan?
Krazy Ivan is een MS-DOS / PC-spel uit 1996.
Wanneer is Krazy Ivan uitgebracht?
Krazy Ivan is uitgebracht in 1996.
Wie heeft Krazy Ivan gemaakt?
Krazy Ivan is ontwikkeld door Psygnosis Limited.
Welk genre is Krazy Ivan?
Krazy Ivan valt onder: Action.
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Gaming platform: MS-DOS / PC_
About the platform 1981–2000

For two decades MS-DOS was the main gaming platform on PCs. Games launched from the command line and used sound cards like Sound Blaster or AdLib. DOS is the home of legends such as Doom, Prince of Persia and Commander Keen.

Maker: IBM PC / Microsoft  ·  Years: 1981–2000

Here on oldgame.cz you play it right in your browser via the js-dos emulator — no install, no plugins, on desktop and mobile.

Recommended controls: These games are controlled with the keyboard (see the controls table next to the game). A USB joystick/gamepad can make some titles more comfortable, but is not required.

» More about this platform on Wikipedia

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