Ace Combat Advance was published by Namco in 2005 for the Game Boy Advance: a single-player flight action game presented from the side. That set of facts already tells a story, because the main line of Namco's flight games was built on three-dimensional dogfights on a television, and a handheld version had to find another way to work.

The side view is the sensible answer. The Game Boy Advance offered a small screen and a two-button layout with a directional pad, so a side-on presentation can show the aircraft, the terrain and the enemies legibly all at once. It trades freedom of movement in space for clarity that a full three-axis simulation would struggle to keep at that screen size.
2005 marks a late point in the handheld's life. The system had been out for four years, developers knew how to push large numbers of sprites and smooth layered backgrounds through it, and its dual-screen successor was already selling in quantity. Games from this stretch tend to be technically confident rather than experimental, and they often passed with little press coverage.
Only single-player is listed, which matches normal practice for handheld flight action of the period. Link-cable play existed, but it demanded two machines and two copies of the cartridge, so it was reserved mostly for titles designed around head-to-head competition from the start.
You will find the release year, the publisher and images on this game's page at OldGame.cz; a browser-playable version is not available for it.