Those idiots jump into chasms and I'm the last one who'd pull them out. Lemmings 3 is the third installment of the cult puzzle series, where the goal isn't to collect each lemming individually, but to fiddle with their behavior — blind them, send them sideways, deploy parachutes. You always had a few seconds to decide which of those tiny green creatures would become a builder and which would jump in the direction you're heading.

The series returned to the DOS realm in 1994, when it meant something completely different — better graphics, more nonsense, but also that old impression that it still borders between an intelligent puzzle and a fear simulator. You have individual tiny beings that move automatically forward, and you must get past obstacles using special skills: one of them becomes a miner and carves a path, another becomes a construction foreman and builds a bridge. Each level gives you a limited number of lemmings to save — and if fewer than required reach the goal, you're out.
Obsession took things further — the worlds are bigger, the levels more complex, and Lemmings 3 therefore sometimes feels like a visit to the dentist in a Bohemian Forest cemetery costume. The mechanics are eternal: pause, select lemmings, assign skill, move on. The graphics changed only in minor ways — those tiny creatures now have a bigger pixel-art style, but the essence remained. The challenge isn't that the game is hard in the traditional sense, but that it requires a convincing combination of persistence and spatial thinking.
In the nineties it was a quiet sensation — not everyone played it, but everyone knew it existed. Today it's clear how the series didn't advance much over a few years. The game is simply a class of samsara, where something new occasionally rattles, but returning to the original concept is always more powerful than innovation.
If you liked the original Lemmings or its second sequel, you'll feel at home here. You've got a few hundred levels, the atmosphere is such — computerized, but without unpleasant roughness. Today the game plays in your browser, which is ideal because you don't have to deal with DOS crises with Sound Blaster anymore. Just bring patience and take from it what it will offer you — either it'll be the joy of solving a puzzle, or the frustration of fifty attempted combinations.