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War Wind

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War Wind – screenshot

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1996 · Estratégia · DreamForge Intertainment, Inc. · MS-DOS / PC

Informações do jogo_
Sobre o jogo

Esta análise ainda não foi traduzida — mostramos o original (English).

Year 1996, store shelves buckling under the weight of Command & Conquer and Warcraft II boxes. In the midst of it all stands War Wind — a game few gave a real chance, and which largely deserved that neglect, though not entirely.

War Wind – screenshot 1

Behind the game is DreamForge Intertainment, a studio that had mostly RPG titles to its name back then. Real-time strategy was uncharted territory for them. The story unfolds on the alien planet Yauvan, where humans don't figure at all — four alien races wage war each for their own reasons. The technologically advanced Tha'Roon crave supremacy, while the other factions have their own motivations and stories. On paper, it sounds interesting. A game without human heroes, without conventional good versus evil, with a genuinely different aesthetic.

But in the actual game, most of that intrigue gets diluted in mediocre execution. The basic loop — harvest resources, build a base, train units, attack — works the way you'd expect from an RTS. The game tries to add depth through moral choices and various mission objectives that don't always boil down to "destroy the enemy." Units gain experience and can be named, so there's a weak seed of what we'd now call persistence. The controls are stiff, pathfinding does its own thing sometimes, and the interface doesn't help with clarity. In 1996, it was barely competitive.

War Wind – screenshot 2

I remember War Wind mainly because it tried to be different, and that's both its lasting value and its curse at once. The four playable factions genuinely differ in playstyle, not just building colors. The alien aesthetic of planet Yauvan has its own distinctive character, and the music holds the atmosphere. At the same time, the game never mustered enough courage or polish to stand out beside the genre's titans. SSI — or rather DreamForge — just couldn't fine-tune what needed fine-tuning. A sequel, War Wind II, did come out, which in itself shows the game had its niche fanbase, however small.

War Wind – screenshot 3

Today War Wind appeals mainly to those seeking more from RTS strategy than generic medieval or sci-fi settings and don't mind the game hitching sometimes. It's a curiosity from when the genre was finding its shape and every studio was testing how far they could push it. Playing it today in a browser or via DOSBox means peering into a dead-end development branch — one that had an interesting idea but didn't finish it before Blizzard definitively showed how it's done right.

Video
War Wind – gameplay video
Guias e FAQ
Em que plataforma corre War Wind?
War Wind é um jogo de MS-DOS / PC de 1996.
Quando foi lançado War Wind?
War Wind foi lançado em 1996.
Quem criou War Wind?
War Wind foi desenvolvido por DreamForge Intertainment, Inc..
Qual é o género de War Wind?
War Wind enquadra-se em: Strategy.
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Gaming platform: MS-DOS / PC_
About the platform 1981–2000

For two decades MS-DOS was the main gaming platform on PCs. Games launched from the command line and used sound cards like Sound Blaster or AdLib. DOS is the home of legends such as Doom, Prince of Persia and Commander Keen.

Maker: IBM PC / Microsoft  ·  Years: 1981–2000

Here on oldgame.cz you play it right in your browser via the js-dos emulator — no install, no plugins, on desktop and mobile.

Recommended controls: These games are controlled with the keyboard (see the controls table next to the game). A USB joystick/gamepad can make some titles more comfortable, but is not required.

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