Bomberman appeared on every platform that could handle it in the nineties. Dyna Blaster is the DOS version of Hudson's classic, which means you get a simple premise and plenty of ways to mess it up. Fortunately, this port isn't a tragedy.

You navigate a maze, place bombs, break bricks, and try to outwit or kill AI opponents. Nothing complicated — it worked great on Nintendo, and it works just fine here too. Each level is a different playing field, and every bomb can kill you just as easily as your enemies. Simple symmetry that played the same every time yet never got old.
Controls are straightforward — arrow keys and spacebar, no unnecessary combinations. On that game you played at your neighbor's place, it played almost the same way, so you're in the action immediately. The graphics are primitive pixelated holes with no ambition, but on a monitor with CGA or MCGA mode it looks legible enough. The music won't bother you, the bomb sounds are simple and functional. Gameplay is smooth, which isn't a given for DOS ports.
Dyna Blaster didn't change across fifty levels — that's its misfortune. Bomberman endured because it was fun with a friend or against the computer, and this version won't let you enjoy that. Even back then there were better choices on Amiga or Sega. On DOS it was simply available, and that was enough.

Today it's a thing for collectors and those who want to remember how Bomberman played on computers with forty-four megabytes of RAM. You can run it in an emulator anytime — it's small, downloads quickly, and runs even on weaker hardware. It's not the best version of the series, but it's Bomberman, and that's enough.