Цей огляд ще не перекладено — показуємо оригінал (English).
When I first looked at Tank2, I wasn't even sure if that square on the screen was a tank or just a chunk of pixelated chocolate. By the year 2000, graphical standards were elsewhere, but this was a simple, mathematically pure DOS game that had the guts to think twenty pixels was all you needed.

It's a classic shooting action affair where tanks in various colors blast away at each other across a grid-based battlefield. The goal? Destroy your opponent's tanks before they destroy yours. The game plays from a bird's-eye perspective, the field is square, movement goes four ways, and firing is straight as a retiree on a morning walk. There's nothing here for fancy effects or polished physics — just grit and calculation.
The mechanics are straightforward: you move, you aim, you shoot. Projectiles fly in straight lines; there's no curving them mid-flight or watching them arc. Walls behave like walls — shots bounce off them or get stuck. It's about reading the space, predicting where the fight will happen, and hitting your target before he hits you. There's no grenade that changes the game, just the pure sword and shield of tank combat. The controls stay consistent — arrow keys or keyboard commands — and the game is laser-focused on that.
Tank2 is a relic of that simple era when a game didn't need to boast about anything except solid mechanics and the ability to entertain. In the nineties, you'd find a game like this for free or bundled in some collection — as if someone coded it over a weekend and shipped it without pretense. Nowadays you won't find that in AAA titles; it's buried under layers of story, cinematic cameras, and metrics.
If you love old arcade action without distraction, Tank2 is a no-brainer. It's not a masterpiece, but it's an honest, uncompromising game that knows what it wants and wants it straight. It plays easy, but mastery comes slow. It runs in your browser without a care.