Цей огляд ще не перекладено — показуємо оригінал (English).
When you mowed down a grandma in a race instead of a competitor, you knew normal racing sims would never be serious again. Carmageddon Max Pack from the late '90s wasn't about beating rivals on track — it was about destruction and chaos as an end in itself. The developer let players floor it without unnecessary restraints and with one clear message: last place in the race goes to either competitors or pedestrians on the track.

It's basically demolition derby with a relative. You control a vehicle on various tracks filled with destructible obstacles, and you try to cause as much damage to opponents as possible. The goal is simple — either you take out all enemies, or you cross the finish line first. Or just drive around and destroy everything. The game doesn't mind. The Max Pack version added plenty of extra vehicles and tracks, so the selection was solid.
Control feels clunky by today's standards — the car responds with a lag that forces you to think about movements further ahead. The physics are cartoon-style, emphasizing fun over realism. The graphics look like runaway Lego on blurry textures, but all the more colorful for it. Chunks fly off vehicles, roofs soar through the air, and when you drive off the map, you plummet into the void with a musical fanfare straight out of the cheapest '80s action film.
Carmageddon was always more about spectacle than depth. The fun came from experimenting with what happens when you drive into a crowd of pedestrians or literally try to stand your car on top of a rival's. Today indie games churn out these things routinely, but in the '90s it was pretty provocative and surprisingly liberating in its own way — no need to aim for the tightest suspension, just chaos and laughs.
For modern players it lands more as a historical curiosity than as a genuine racing adventure. If you're curious how entertainment looked when people didn't tiptoe around censorship, or want to understand why this series was controversial, it's worth a spin. For a few wild rides with that surreal caliber, it's still entertaining.