I was about nine years old and the diskette said "educational game." Normally it would've gone straight back in the drawer, but this one didn't — because it looked like a detective story and I wanted to catch the bad guy, not learn.

Midnight Rescue by The Learning Company came out in 1989 and belongs to the Super Solvers series, which tried to wrap reading comprehension and text understanding in an adventure shell. You investigate a mysterious Mortimer who wants to use robots to "vanish" the school — and your job is to catch him before midnight strikes. The setup of prowling through a nighttime school with robots running around actually worked. For a game that was supposed to teach kids to read, the atmosphere was surprisingly solid.
Gameplay-wise, you explore rooms, photograph suspicious robots and read their statements — then compare them against clues and figure out who's lying. The game continuously measures reading speed and comprehension and tweaks the difficulty accordingly. The mechanics are straightforward, controls manageable for anyone who doesn't get lost with the arrow keys. Action is minimal, almost symbolic — it's really about observation and logic.

An old review note compared early educational games to the Amphicar — a car that drove like a boat, and a boat that didn't really float. Fair observation for a lot of titles from that era. Midnight Rescue breaks the mold because the educational part isn't bolted on clumsily — reading is literally the tool for progress, not just a ticket to the "real" game. That was an exception back then, not the rule. Today it's all dated in graphics and interface, but the core loop still holds up. Anyone who played this as a kid remembers it precisely — and not as "that annoying school game."

Today it'll mainly appeal to parents looking for something for a beginning reader and who don't want to shove flash quizzes at them. And then there's the nostalgia crowd, class of 1980 give or take five years, who want to verify if it was as good as they remember. Usually it was.