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Sobor is a game that almost nobody knows today, and that's a shame. It came out in 1991 on DOS without fanfare, without hype, without anyone really noticing it. It's a shooter, but a hybrid kind — it pulls you somewhere between Space Invaders and Asteroids, except with its own take on things.

You control a small ship in the middle of the screen and shoot at falling objects. There are three types of enemies — differently colored squares and triangles that rain down from the top of the screen. The further you progress through a level, the more of them fall at once and the wilder they move. It's simple, but effective logic. The game is about shooting precisely while moving at the same time — both simultaneously without breaking a sweat.
The graphics are minimalist, but clean. Colorful pixelated creatures on a black background, simple sounds when you shoot and when something explodes. There's nothing here trying to blow your mind, no animations pushing the limits. The creators had one goal — make the gameplay work. And it does.
The sixteen levels gradually complicate the mechanics. Objects move more chaotically, there are more of them, the pace quickens. There's no hint, no tutorial — support was rare and the game assumes from the start that you'll figure it out. If you breeze through the first levels, it soon changes the rules on you. That's the classic nineties logic — difficulty is part of the package, not a flaw.
Playing it today isn't bad at all. It's not a call to the past, but pure hand-eye coordination and reflexes. A few minutes in and you know if it's for you. Sometimes the best game is the simplest one — no textures, no story, no apologies. Just you, gunfire, and time.