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I grabbed a torch and wanted to burn it down right away — this is a strategy game with RPG flavor. Dark Sun: Shattered Lands from 1993 is a D&D universe story that unfolds in the parched wasteland of the Dark Sun world. I'm not entirely sure about all the plot details, but you can feel the harshness and mercilessness of this place radiating from the game.

The game combines turn-based combat with exploration and team-building. You create a party of characters with different skills and spells. Exploration is essential — without it you won't progress and you won't find armories or items. Combat happens turn by turn, where position, initiative order, and action selection matter more than pure numbers on a sheet.
Controls are typical for the era — you click on the graphical interface, issue commands through menus. It's not as smooth as games released later, but you find your way around it. Battles drag on and feel more like puzzles than experiences. You have to think about initiative order, distance, enemy type. But that also means monotony won't catch you if you solve the tactics right.
Dark Sun in its original form wasn't a bestseller, but circles remember its burning atmosphere. A wasteland that isn't friendly. Characters die without mercy. The game lacks the padding that fantasy RPGs got later. Turn-based mechanics and graphics from the early nineties aren't laughable, but they're not a masterpiece either.
Today looking at it through a web browser means stepping back to a time when RPG strategy wasn't meant for everyone. If the slow pace, tactical thinking, and accepting defeat without a safety net suits you, you'll find hours of play here. The rough graphics don't work in its favor, but the story — and above all the feeling that something depends on you — holds it together.