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Turn based strategy games of the DOS era

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A turn-based strategy game stops the clock every time it is your move. Nothing happens until you allow it, which changes what the game is testing: not reaction speed or how many orders per minute you can issue, but how well you read a map, budget scarce production and guess what the opponent has been doing on the other side of the fog. It is also why these games swallow evenings. Every turn ends with an obvious next step, and the "one more turn" effect is a design outcome rather than an accident.

The strategic end of the collection starts with Sid Meier's Civilization (MicroProse, 1991), written by Sid Meier and Bruce Shelley, which put four thousand years of settlement, research and war on one map and made the technology tree a genre standard. Sid Meier's Colonization (1994) narrowed the same idea to the New World and ends with a war of independence you first have to provoke and then survive. Civilization II followed in 1996, and Alpha Centauri moved the formula to another planet, with ideological factions, terraforming and units assembled from parts. Advanced Civilization comes from a different lineage: it is a computer version of the Avalon Hill board game about trade in the ancient Mediterranean.

Simtex built the other pillar. Master of Orion (1993) is the compact 4X: colonise stars, research a tech tree that never hands you everything, design ships from the components you have unlocked, and negotiate with races that remember what you did to them. Master of Orion II - Battle at Antares expanded ship design and colony management, and Master of Magic (1994) transplanted the structure into fantasy, splitting the world into two linked planes and letting you build a wizard out of spellbooks and traits. Heroes of Might and Magic from New World Computing sits nearby, dividing play between an exploration map and a separate battlefield screen.

The tactical branch works at the scale of individual soldiers. UFO: Enemy Unknown, designed by Julian Gollop at Mythos Games, joins a strategic layer of bases, funding and research to turn-based squad missions where every action costs time units and losing a veteran team still hurts hours later. Jagged Alliance hires mercenaries with personalities and contracts, Panzer General from SSI runs a hex-map campaign in which a surviving core of units carries its experience from scenario to scenario, a structure reused by Allied General and Fantasy General, and Battle Isle from Blue Byte, Warlords from SSG and Lords of the Realm take the idea into machine combat, fantasy conquest and medieval county management.

Titles marked as playable start directly in the browser through an emulator, with no installation and no registration. Sessions in this genre are long and the interfaces were built around a keyboard as much as a mouse, so a device with a physical keyboard is worth using.

Sid Meier's CivilizationSid Meier's Civilization1991MS-DOS / PCSid Meier's Civilization for WindowsSid Meier's Civilization for Windows1993MS-DOS / PCSid Meier's ColonizationSid Meier's Colonization1994MS-DOS / PCAdvanced CivilizationAdvanced Civilization1995MS-DOS / PCMaster of OrionMaster of Orion1993MS-DOS / PCMaster of Orion II - Battle at AntaresMaster of Orion II - Battle at Antares1996MS-DOS / PCMaster of Magic (Simtex)Master of Magic (Simtex)1994MS-DOS / PCUFO: Enemy UnknownUFO: Enemy Unknown1993MS-DOS / PCWarlordsWarlords1990MS-DOS / PCWarlords IIWarlords II1993MS-DOS / PCWarlords II DeluxeWarlords II Deluxe1995MS-DOS / PCLords of the RealmLords of the Realm1994MS-DOS / PCLords of the Realm IILords of the Realm II1998MS-DOS / PCBattle IsleBattle Isle1991MS-DOS / PCBattle Isle 2Battle Isle 21993MS-DOS / PCFantasy GeneralFantasy General1996MS-DOS / PCJagged AllianceJagged Alliance1994MS-DOS / PCPanzer BattlesPanzer Battles1990MS-DOS / PCGettysburgGettysburg1993MS-DOS / PCDecisive Battles of the American Civil WarDecisive Battles of the American Civil War1992MS-DOS / PCCivil WarCivil War1983MS-DOS / PCConflict in VietnamConflict in Vietnam1986MS-DOS / PCSid Meier's Civilization IIμόνο πληρ.Sid Meier's Civilization II1996MS-DOS / PCSid Meier's Alpha Centauriμόνο πληρ.Sid Meier's Alpha Centauri1999MS-DOS / PCPanzer Generalμόνο πληρ.Panzer General1994MS-DOS / PCAllied Generalμόνο πληρ.Allied General1996MS-DOS / PCHeroes of Might and Magic II: Goldμόνο πληρ.Heroes of Might and Magic II: Gold1998MS-DOS / PCSteel Panthersμόνο πληρ.Steel Panthers1995MS-DOS / PCX-COM: Terror from the Deepμόνο πληρ.X-COM: Terror from the Deep1995MS-DOS / PCIncubationμόνο πληρ.Incubation1997MS-DOS / PCAge of Wondersμόνο πληρ.Age of Wonders1999MS-DOS / PCDisciples: Sacred Landsμόνο πληρ.Disciples: Sacred Lands1999MS-DOS / PCJagged Alliance: Deadly Gamesμόνο πληρ.Jagged Alliance: Deadly Games1995MS-DOS / PCColonization for Windowsμόνο πληρ.Colonization for Windows1995MS-DOS / PCPerfect General IIμόνο πληρ.Perfect General II1994MS-DOS / PC

FAQ

How is a turn based strategy game different from a real-time strategy?
In a turn-based game the world waits for your move, so the difficulty sits in planning, economy and reading incomplete information rather than in clicking quickly. A real-time strategy such as Dune II or WarCraft never pauses and rewards fast unit handling. Nothing in this collection depends on reflexes.
Which of these games can I play in the browser?
A large part of the list, including Sid Meier's Civilization, Colonization, Master of Orion and its sequel, Master of Magic, UFO: Enemy Unknown, the Warlords games, Lords of the Realm, Battle Isle, Jagged Alliance and Fantasy General. Titles that are not marked as playable have a catalogue entry with details and links.
Which one is the best starting point?
Civilization is the clearest introduction, because every turn offers an obvious next decision and the interface explains itself. Warlords II is a good choice for shorter games, Master of Orion if you prefer space and ship design. Leave UFO: Enemy Unknown for later, since it is the hardest of the group and punishes early mistakes.
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