Dogs and rabbits are shooting across the screen like they just realized they need to get back to the doghouse. This is Snoopy on DOS from 1990 — arcade busywork without ambition, yet somehow it manages to hold your attention.

It's a straightforward shooter in the spirit of Bubble Bobble, where you control a gorgeously illustrated character and try to neutralize enemies by firing at them. The cast comes straight from comics and cartoons — Snoopy, his brothers, rabbits, dogs. Basically, characters from paper ended up in an arcade box. There aren't many levels, but each one has its own look and rhythm.
The controls are responsive — moving left and right, firing straight or diagonally, it's immediately readable. You don't need an instruction manual. The problem is that after ten minutes, you realize you've seen almost everything — the sound chirps from the PC speaker like bees wrapped in gauze, and the graphics don't repeat in any meaningful way. The game isn't hard, just tedious in the long run. The mechanics don't change much, mistakes are punished, but difficulty doesn't scale naturally — instead, each level just expects you to learn how to read enemy fire.
Snoopy represents an era when commercial licenses were dumped into games without quality design. The pitch was simple: got a famous character? Here's your game. The developers didn't have to think too hard about it, and it shows. Still — it's not completely terrible. It's solid mediocrity that nobody paid much attention to back then, and nobody remembers now.

Who'll enjoy it? License collectors, folks curious about how Snoopy bounced around nineties computers, and anyone wanting low-stress entertainment. It's not a hit, but it's not a complete waste either. Half an hour of fun, then you'll shut it down and move on to something with actual substance.