oldgame.cz — game cũ & retro chơi online miễn phí
VI
Màn hình 95

Game cao bồi: đấu súng và miền Viễn Tây

_□✕

The western reached video games through the arcade first, because a duel converts into rules almost without effort: two men, one input, whoever draws faster wins. Midway's Boot Hill put two players on opposite sides of the screen in 1977, shooting across a line of cacti, and Nintendo's Sheriff followed in 1979 with a lawman firing in eight directions at a ring of bandits. From there the genre settled into three strands that this collection follows: gunfighter action, adventure games with dialogue and puzzles, and strategy about settling the West.

The shooting strand is the largest. Capcom's Gun.Smoke (1985) is a vertically scrolling shooter with a bounty hunter on foot, while Sunset Riders, made by Konami for the arcade and later converted to consoles, is a side-scrolling run-and-gun for several players at once, with bosses introduced by wanted posters. Blood Bros., a follow-up to Cabal, uses the same over-the-shoulder shooting-gallery view as its predecessor. Sega's Bank Panic (1984) and West Bank, a Spanish reworking by Dinamic, strip the setting down to a single decision: a door opens and you have a fraction of a second to tell a customer from a robber. Data East's Express Raider stages its fights on a moving train, Exidy's Cheyenne used a light gun, and Mad Dog McCree from American Laser Games ran full-motion video of real actors off laserdisc. Wild Gunman travelled the other way, from an electro-mechanical arcade cabinet of the 1970s to the NES and its Zapper.

The adventures come mostly from the PC side. Freddy Pharkas: Frontier Pharmacist, published by Sierra in 1993 and co-written by Al Lowe, casts a retired gunfighter as the pharmacist of a small frontier town, and most of its puzzles involve mixing prescriptions. Sierra had already covered the period more seriously in Gold Rush! (1988), which offers three routes to California in 1848: by ship around Cape Horn, across Panama, or overland by wagon. Lucky Luke is a platform game built on the comic series by the Belgian artist Morris.

The third strand is about settlement rather than shooting. Oregon Trail Deluxe, from the educational publisher MECC, is the game an entire American generation met in a school computer lab: a budget for oxen and supplies, then river crossings, illness and rationing all the way west. Accolade's Law of the West (1985) runs on conversation, where the reply you pick decides whether an encounter ends in a duel. Desperados: Wanted Dead or Alive is real-time tactics rather than an adventure, moving the Commandos formula to the frontier. The list also holds lesser-known titles such as Billy the Kid, Shootout at Dodge and Wild West World, and Custer's Revenge, an unlicensed Atari 2600 release from 1982 that was condemned when it appeared and is kept here only as a record of that period.

Titles marked as playable run directly in the browser through an emulator, with no installation and no registration. A physical keyboard is worth having, since the arcade and 8-bit titles map their controls to keys rather than to a gamepad.

FAQ

Can the light gun games be played without a light gun?
Usually yes, because emulation puts the mouse pointer where the gun barrel used to be, which is how Wild Gunman, Cheyenne and Mad Dog McCree are played today. The feel is not the same as the original hardware: those guns worked by reading the scan of a CRT screen, so both the timing and the aiming were different.
Which titles are the best place to start?
Sunset Riders is the most immediate, since it needs no explanation beyond the fire button. Freddy Pharkas is the pick if you want dialogue and puzzles, and Oregon Trail Deluxe is the easiest to understand and the shortest per run. Desperados asks for the most patience, as every mission is essentially a puzzle.
Why is Custer's Revenge in this collection?
It is listed for documentary reasons. The game came out in 1982 without Atari's licence, was condemned on publication and is now referenced mainly as evidence of how unregulated the Atari 2600 market was. It has no value as a game and we do not recommend it.
» Ngẫu nhiên