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Fantasy games of the DOS era

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Fantasy covers two kinds of game that have little in common at the controls. Turn-based party RPGs ask you to assemble four to six characters, manage their spells and equipment, and fight on a grid where a single round can take a minute of thinking. Action fantasy gives you one hero, decides fights by reflexes, and treats swords and sorcery as the setting for what is otherwise an arcade game. This collection holds both.

Dungeon Master from FTL Games gave the first-person dungeon crawler its modern shape. It appeared on the Atari ST in 1987 with a party of four, real-time combat, a magic system assembled from runes rather than a spell list, and items you had to pick up and carry by hand. Westwood Associates worked from that template for Eye of the Beholder (1991), published by SSI under its licensed Advanced Dungeons and Dragons rules and set in the Forgotten Realms. Westwood also made the sequel, The Legend of Darkmoon, while SSI developed the third game, Assault on Myth Drannor, in-house.

Europe kept its own version of the form. The Ishar trilogy, from the French studio Silmarils, treats the party as a group of individuals: recruits are accepted by a vote of the existing members, and characters can walk out. Realms of Arkania: Blade of Destiny, from the German studio attic, adapts the tabletop system Das Schwarze Auge and tracks rations, illness and worn-out boots alongside the fighting. Betrayal at Krondor, made by Dynamix in Raymond E. Feist's Riftwar setting, is told in chapters like a novel and locks its chests behind word riddles.

The American line runs through Origin Systems, where Richard Garriott's Ultima series grew one continent across a decade of sequels — Ultima IV: Quest of the Avatar replaced the final villain with a moral test. Ultima Underworld: The Stygian Abyss, developed by Blue Sky Productions and published by Origin in 1992, put the dungeon into first-person 3D you could look up and down in. Sir-Tech's Wizardry 7 kept the older, harsher structure; New World Computing's Might and Magic went the other way, toward large and forgiving worlds, and World of Xeen joins its fourth and fifth games into a single map. SSI's own Gold Box games — Pool of Radiance, Curse of the Azure Bonds and the Dragonlance titles set on Krynn — run the licensed rules almost unaltered, tactical grid and all.

Not everything here is an RPG. Master of Magic, developed by Simtex and published by MicroProse, is a fantasy 4X strategy game with two parallel worlds and a research tree of spells, while Fantasy General puts fantasy armies on a hex map. Golden Axe and Rastan are arcade conversions with one fighter, no inventory and no pauses. Titles marked as playable run directly in the browser through an emulator, with no installation and no registration; a physical keyboard helps, since the party RPGs spread inventory, spells and camping across most of the keys.

Eye of the BeholderEye of the Beholder1991MS-DOS / PCEye of the Beholder II - The Legend of DarkmoEye of the Beholder II - The Legend of Darkmo1991MS-DOS / PCEye of the Beholder III - Assault on Myth DraEye of the Beholder III - Assault on Myth Dra1993MS-DOS / PCDungeon MasterDungeon Master1989MS-DOS / PCIshar - Legend of the FortressIshar - Legend of the Fortress1992MS-DOS / PCIshar 2 - Messengers of DoomIshar 2 - Messengers of Doom1993MS-DOS / PCIshar 3 - The Seven Gates of InfinityIshar 3 - The Seven Gates of Infinity1994MS-DOS / PCBetrayal at KrondorBetrayal at Krondor1993MS-DOS / PCRealms of Arkania - Blade of DestinyRealms of Arkania - Blade of Destiny1992MS-DOS / PCMight and Magic 4+5 - World of XeenMight and Magic 4+5 - World of Xeen1994MS-DOS / PCMight and Magic IV: Clouds of XeenMight and Magic IV: Clouds of Xeen1992MS-DOS / PCMight and Magic 2 - Gates to Another WorldMight and Magic 2 - Gates to Another World1988MS-DOS / PCUltima IV - Quest of the AvatarUltima IV - Quest of the Avatar1985MS-DOS / PCUltima VI - The False ProphetUltima VI - The False Prophet1990MS-DOS / PCUltima Underworld - The Stygian AbyssUltima Underworld - The Stygian Abyss1992MS-DOS / PCWizardry 7: Crusaders of the Dark SavantWizardry 7: Crusaders of the Dark Savant1992MS-DOS / PCMaster of Magic (Simtex)Master of Magic (Simtex)1994MS-DOS / PCHeimdallHeimdall1992MS-DOS / PCAlbionAlbion1996MS-DOS / PCCurse of the Azure BondsCurse of the Azure Bonds1989MS-DOS / PCDeath Knights of KrynnDeath Knights of Krynn1991MS-DOS / PCThe Dark Queen of KrynnThe Dark Queen of Krynn1992MS-DOS / PCPool of RadiancePool of Radiance1988MS-DOS / PCDark Sun - Shattered LandsDark Sun - Shattered Lands1993MS-DOS / PCSimon the SorcererSimon the Sorcerer1993MS-DOS / PCGolden AxeGolden Axe1990MS-DOS / PCConan - The CimmerianConan - The Cimmerian1991MS-DOS / PCRastanRastan1990MS-DOS / PCFantasy GeneralFantasy General1996MS-DOS / PCPopulous II - Trials of the Olympian GodsPopulous II - Trials of the Olympian Gods1993MS-DOS / PCLands of Lore: The Throne of Chaoschỉ thông tinLands of Lore: The Throne of Chaos1993MS-DOS / PCThe Legend of Kyrandiachỉ thông tinThe Legend of Kyrandia1992MS-DOS / PCDiablochỉ tải vềDiablo1996MS-DOS / PCStonekeepchỉ thông tinStonekeep1995MS-DOS / PCAnvil of Dawnchỉ thông tinAnvil of Dawn1995MS-DOS / PCMenzoberranzanchỉ thông tinMenzoberranzan1994MS-DOS / PC

FAQ

What is the difference between a party RPG and an action fantasy game?
In a party RPG you control several characters at once and combat stops for your decisions about spells, position and items. Eye of the Beholder and the Gold Box games work this way, and they expect note-taking and frequent saving. Action fantasy gives you one character and resolves everything in real time, so Golden Axe or Rastan can be started without reading anything first.
Which game is a reasonable place to start?
Dungeon Master is the clearest introduction to the first-person crawler, because it teaches itself through play rather than through the manual. Eye of the Beholder is close behind and uses a setting many players already know. If you want a story rather than a dungeon, Betrayal at Krondor asks less of your reflexes and more of your patience.
Do I need to know the tabletop rules?
Not in general, but they help with the SSI titles. Pool of Radiance, Curse of the Azure Bonds and the Krynn games follow the licensed Advanced Dungeons and Dragons rules closely, so attack rolls and saving throws appear on screen with little explanation. Dungeon Master, Ishar and Ultima use their own systems and teach them as you play.
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