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Super Street Fighter II Turbo

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Super Street Fighter II Turbo – screenshot

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1995 · Action · Capcom Co., Ltd. · MS-DOS / PC

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Om spelet

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1994, an arcade in the basement of a shopping mall. A queue at one machine, while five others stand empty next to it. The busy one is running Street Fighter II. I'm standing behind a kid playing Ken, throwing him at Blanka, and wondering if I have enough left at home for the bus. A year later, I was playing the same thing at home, on PC, with a Logitech joystick that would slide across the table under pressure.

Super Street Fighter II Turbo – screenshot 1

Super Street Fighter II Turbo came out in 1994 on arcade machines, and the MS-DOS port arrived in 1995. Capcom was churning out iterations of Street Fighter II with a tenacity that would make today's seasonal pass publishers blush. The original Street Fighter II gradually grew through Champion Edition, Hyper Fighting, Super, and Super Turbo — each version added characters, rebalanced mechanics, and tweaked the graphics slightly. Turbo brought Akumu difficulty to the series, which is almost sadistic, and the character Akuma — then a half-hidden boss whispered about among classmates like a state secret.

The PC port is functional, but with an asterisk. Keyboard controls are a nightmare — six-button fighting games and four directions on the numeric keypad don't mix by nature. With a gamepad or joystick it gets better, but even then it's not arcade-perfect. Special moves land roughly half the time, which wasn't unusual for console ports of that era, but it stings here because the rest of the game is otherwise solid. Graphics and sound are surprisingly decent for a 1995 PC port — noticeably below the SNES version, but recognizable.

Super Street Fighter II Turbo – screenshot 2

What still works about this game is its backbone. Fifteen characters, each with a different fighting style, no two interchangeable. Zangief plays nothing like Dhalsim, Guile plays nothing like Blanka — back when a lot of the competition offered reskinned clones with the same moves. Turbo mode, which sped up the entire game, brought different combat dynamics than the slower Super version. What aged poorly is what was a problem even back then: the AI opponents cheat in ways that aren't a challenge, they're just annoying. M. Bison in the tournament's fourth round reads inputs in a way that deserves its own folk legend.

Super Street Fighter II Turbo – screenshot 3

These days you'll play this version mainly out of curiosity or nostalgia — the SNES or Saturn port offers a better experience, or grab one of the later HD remastered editions. But if you grew up on PC versions or want to see how Capcom ported its arcade gold to DOS, it has its place. As a document of its time, it's interesting. As a fighting game to play today — your fingers will get chewed up on the keyboard, and that's not metaphorical.

Video
Super Street Fighter II Turbo – gameplay video
Guider & FAQ
Vilken plattform körs Super Street Fighter II Turbo på?
Super Street Fighter II Turbo är ett MS-DOS / PC-spel från 1995.
När släpptes Super Street Fighter II Turbo?
Super Street Fighter II Turbo släpptes 1995.
Vem gjorde Super Street Fighter II Turbo?
Super Street Fighter II Turbo utvecklades av Capcom Co., Ltd..
Vilken genre tillhör Super Street Fighter II Turbo?
Super Street Fighter II Turbo hör till: Action.
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Gaming platform: MS-DOS / PC_
About the platform 1981–2000

For two decades MS-DOS was the main gaming platform on PCs. Games launched from the command line and used sound cards like Sound Blaster or AdLib. DOS is the home of legends such as Doom, Prince of Persia and Commander Keen.

Maker: IBM PC / Microsoft  ·  Years: 1981–2000

Here on oldgame.cz you play it right in your browser via the js-dos emulator — no install, no plugins, on desktop and mobile.

Recommended controls: These games are controlled with the keyboard (see the controls table next to the game). A USB joystick/gamepad can make some titles more comfortable, but is not required.

» More about this platform on Wikipedia

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