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When you build a racing game without a name and without a brilliant graphics artist, what's left? Exactly this: Speed Demons. A straightforward arcade from 1997, back when graphics could afford to be merely functional and everyone would forgive it completely.

You sit behind the wheel, you've got opponents on the track, and you know what to do. Passing them is the goal, reaching the finish without a crash is the bare minimum. The game takes place on various tracks, the physics is more approximate than accurate — your car behaves like a rubber ball that touches asphalt and bounces forward. There's no simulation here, just the feel of hammering the gas and interfering with the competition.
The controls are primitive, as they should be. Arrow keys or WASD on a modern keyboard, gas and brake, and you're done. The game doesn't think it's clever. There's no licensed car hunting, no equipment selection, no career mode. You've got a track, you've got opponents, you've got limits. Be faster or give up. Playing is like some repetitive therapeutic ritual — you drive round and round, always on the same map, and wait to see if you'll make it through without crashing this time.
Looking at it from today's perspective, you see it as an artifact. The graphics are paper-thin, the sounds are muffled, the resolution hurts your eyes. Nothing here is interesting on its own merits anymore. But that's actually exactly why we remember it: hundreds of people played it in PC cafes and home computers because it was there, it was free, and it was simple to play. It's not a remastered classic, it's not some newly rediscovered gem. It's just a game you watched other people play and then took your turn at.

Today? If you want to remember what simple arcade racing looked like at the end of the nineties, Speed Demons does the job. You can find something similar in a browser in a minute, but here you've got the original. It's just here, regardless of whether it's a good game or a bad one. It exists, it takes ten minutes, and then you'll never play it again.