이 리뷰는 아직 번역되지 않았습니다 — 원문(English)을 표시합니다.
The Novalis station is just waking up and you're here to find out what happened. Sentient is a point-and-click adventure from 1997 that locks you inside a space station full of secrets and crumbling relationships between the crew. It's a sci-fi detective story where you have a few hours to uncover the truth — before everyone either teams up or blasts off into space.

You take on the role of an agent who's just been woken from hibernation. Your task is simple: talk to crew members and figure out what's going to happen over the next three days. Details are sampled from photographs and voices are recorded individually — there's no synthetic normalization here, just something like digitized newspaper clippings and tape recordings. The whole system hinges on you having time to learn things before they happen, or after they've already gone down.
You play by clicking, moving through the station and gathering intel. It's all about weaving together direct conversations and logical deduction. Sometimes you find yourself in situations where you know something the other person doesn't — and that can shift how the conversation goes. The graphics are fuzzy and saturated with digital noise, the sounds are garbled and artificial, giving the whole thing a strange, almost eerie charm. The controls are straightforward, but sometimes you'll get stuck cycling through the same spots, waiting for the right time when a person is available.

Sentient is interesting mainly because of what it does differently. There's no flashy graphics or grandiose storytelling here. It's like reading a cold memo or listening to radio news from the future. Time has caught up with you — the 3D isn't rendered, it's photorealistically composited, the sound recalls old videoconferences.

You'll want to give it a shot today if you're after something you don't feel in modern adventures — the tension of time running out and not knowing what's going to happen. It's not a game for everyone, kind of meditative, even boring at times, but it's precisely that weight of time and uncertainty that makes it unforgettable. It runs decently in a browser and will surprise you with how much it pulls off in such a small space.