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Taco Bell in the video game industry means one thing: cheap promotional shovelware that kids would grab alongside their Happy Meal purchase. But this MS-DOS gem from the nineties is something different — it's not so much a game as it is an interactive package with ambitions.

It's a straightforward racing game where you pilot a purple car across a minimalist track, collecting those famous boxes of rich American cuisine. The goal is as straightforward as it gets: reach the finish line, grab obstacles or bonuses, unlock the next level. The style is beautifully outdated — pixel art that doesn't move a soul, sounds from a computer that thinks in single digits, processor-wise.
The controls are solid, nothing more. You steer left and right, drive forward, accelerate or brake. The graphics never venture into plasticity, instead clinging to pure linearity. After a few minutes, you get the feeling you've experienced everything the game has to offer. Proper game elements are missing — there's no strategy, no tactics, no spark. Just a repeating cycle: race the track, collect items, next level, rinse and repeat.
We remember it more as a curiosity than as entertainment. Taco Bell decided to make a video game — if you were into it, you'd definitely take it home. Today it's more of an artifact proving that corporate promotion can fit on a floppy disk.
Looking back, you see the characteristic seal of the nineties: something between a series and a game, between ambition and resignation. You'd have played through it quickly if it weren't pure promotional material. There are better retro games out there, but a gaming historian should take it for a spin — spend some time in that absurdly hasty world where Taco Bell thought it could buy your loyalty through MS-DOS.