Den här recensionen är inte översatt än — vi visar originalet (English).
SpongeBob can jump higher when he's wet. That's the gimmick SuperSponge brings to the table — a cheerful platformer from 2001 that was made for GBA, though it also sold on PC. It's nothing complicated, but for kids in pajamas with a yellow sponge hero, it was a total hit.

You navigate through eight levels of Bikini Bottom, where SpongeBob collects items, jumps on enemies, and solves simple environmental puzzles. There's nothing complex here — jump, collect things, reach the goal. Each level has its own theme: the beach, the post office, Crystal Cave. Everything is drawn straight from the cartoon series, so visually it feels like you're watching TV, just pixelated.
The controls are classic — arrow keys to move, a button to jump. SpongeBob behaves logically; what you see is what works. You'll occasionally hit moments where jumping feels imprecise or you get stuck somewhere, but it doesn't complicate the game at all. Difficulty ramps up gradually — the first levels are super easy, by the end you'll have a bit of a challenge. It's not hardcore; it's more about following the path and collecting everything you can.

The game became a cult classic almost on its own. It wasn't any technical revolution, but it had what kids wanted — a familiar hero, cheerful colors, simple fun without tedious pretension. Like many licensed games of that era — solid, straightforward entertainment without grand ambitions. Today it's aged more visually than mechanically; the controls hold up, but you can see the graphics are from the early 2000s.

It's worth playing if you're in the mood for a pleasant platformer without complications. It's not a masterpiece, but it's not a letdown either. It's exactly the kind of game you can start up, play through without stress, and feel good about. For SpongeBob fans, it's essential.