Recenzia zatiaľ nie je preložená — zobrazujeme pôvodné znenie (English).
This game is called Stealth Affair and I'll tell you how far it strays from the title: Bond doesn't glide through the environment like a ghost here; instead he clings to walls and waits for guards to pass. It's more of a logic puzzler than a spy thriller.

This is an adventure from 1990 by an unknown developer, the kind of game someone just coded up and released into the world. James Bond must navigate through a series of rooms filled with guards, lasers, and checkpoints. The goal is straightforward — get from point A to point B without getting caught. The graphics are modest, just like the game overall, but that simplicity has its own charm.
The controls are slow and deliberate. You move across a grid, one step at a time, and you have to calculate when the guard will turn so you can make your next move. It's like a logical puzzle with animation. Consider that this isn't real-time stealth like Splinter Cell would be later, but rather an attempt to make a Bond game with the resources of early 90s PC gaming — there's a certain appeal to it. Patience and the quiet satisfaction of slipping past an enemy undetected.
Today it looks like a pretty bizarre Bond spin-off. It's not action, it's not drama, it's something between puzzle and quiet horror. For Bond fans it has historical value; for everyone else it'll be a curiosity. The game also drags with a slowness that was probably meant to feel dramatic back in 1990, but today it gets on your nerves.
If you play it today in a browser, it's more like visiting a retro game museum. You'll find originality and something of that era's experimental spirit, but it's not fun in the modern sense. Yet that's exactly why it's worth checking out — it's a testament to someone trying to make a spy game with extremely limited resources.