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Strike Commander, released by Origin Systems in 1993, was one of the most anticipated PC games of its day. The studio behind Wing Commander traded outer space for a near-future Earth where air power is a business: the player leads a squadron of mercenary pilots who fly for whoever pays.

That mercenary framing gave the game its flavour. Missions are contracts rather than patriotic duty, and between flights the squadron's finances matter as much as its kill count. Origin also brought along its trademark cinematic storytelling, stitching missions together with the kind of staged scenes that made its space combat series famous.
Technically, this was a 1993 showpiece. Texture-mapped 3D terrain looked extraordinary at the time, and the hardware demands were just as extraordinary — Strike Commander became shorthand for the game you upgraded your entire PC for. Underpowered machines turned it into a slideshow.
It is a single-player experience flown from a first-person cockpit view, and its heart lies closer to action cinema than to strict simulation. Flight modelling serves the drama; the point is dogfights, contracts and spectacle rather than checklists and avionics.
Origin's presentation extended beyond the screen. The studio famously shipped its big releases with elaborate printed materials that deepened the fiction before the first take-off, and here that world-building wrapped the mercenary squadron in contracts, rivals and money troubles. You felt like a member of a private air force rather than a pilot in an anonymous campaign.

OldGame.cz keeps the essentials of this classic together on its card — the year, both companies involved and a gallery of period screenshots.