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Double Cross

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Double Cross

실시간 채팅 — Double Cross

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실시간 채팅 이 게임에 대해 지금 채팅하세요 — 매너를 지켜주세요

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1991 · 액션, 플랫포머 · MS-DOS / PC

게임 정보_□✕

Double Cross 정보

이 리뷰는 아직 번역되지 않았습니다 — 원문(English)을 표시합니다.

She's dressed in red, bouncing across platforms that feel like they're held together with duct tape and spite. Double Cross, a 1991 platformer for DOS, arrived when the market was already drowning in pixel-hopping heroines. Everyone had one by then—publishers were churning them out like assembly line workers on overtime. But here's the thing: not every game that checks the box actually knows how to make jumping feel good.

Double Cross – screenshot 1

The premise is straightforward enough. Your unnamed red-clad protagonist needs to work her way through a series of levels, collecting items and avoiding enemies in the classic side-scrolling tradition. It's the formula that had worked for years: dodge, grab, progress. Double Cross doesn't reinvent anything. It doesn't try to. It just wants you to get from the left side of the screen to the right, preferably without dying too many times.

Here's where things fall apart. The platforming mechanics feel sluggish and imprecise—your character has the momentum of someone wading through wet concrete. Jumps don't have that snappy responsiveness that makes platformers sing. Instead, there's a lag between input and action, a slight hesitation that throws off your timing when you're trying to thread a series of obstacles. The enemy placement often feels arbitrary rather than designed, and collision detection has that late-DOS jankiness that punishes you for being in the vague vicinity of danger. You'll take damage and feel cheated rather than outplayed.

Double Cross – screenshot 2

The visuals are competent but unmemorable—typical early-nineties DOS fare with a color palette that looks like someone found every crayon in the box and used them all at once. There's no personality in the level design, no sense of progression or discovery. You're just moving right, occasionally up, waiting for the level to end so you can move to the next one that looks almost identical.

Double Cross – screenshot 3

What Double Cross represents is the exhaustion of a genre before it could properly reinvent itself. By 1991, platformers needed either technical polish or creative spark. This game offered neither. It's competent in the way that a piece of beige furniture is competent—it exists, it functions, and it leaves no impression whatsoever. If you're mining the era for every platformer that shipped, sure, click through it. But if you want to remember why you loved these games, look elsewhere.

Video

아직 롱플레이가 없습니다 — 좋은 영상을 아시면 댓글에 링크를 남겨주세요. 버튼은 YouTube / Archive로 이동합니다.

Double Cross 자주 묻는 질문

Double Cross을(를) 온라인에서 무료로 플레이할 수 있나요?
네 — 설치나 플러그인 없이 데스크톱과 모바일 모두에서 바로 이 브라우저에서 Double Cross을(를) 무료로 플레이할 수 있습니다.
Double Cross을(를) 다운로드할 수 있나요?
네, Double Cross은(는) 여기에서 다운로드할 수 있습니다 — 이 페이지의 다운로드 버튼을 이용하세요.
Double Cross은(는) 어떤 플랫폼에서 실행되나요?
Double Cross은(는) 1991년에 출시된 MS-DOS / PC 게임입니다.
Double Cross은(는) 언제 출시되었나요?
Double Cross은(는) 1991년에 출시되었습니다.
Double Cross은(는) 어떤 장르인가요?
Double Cross은(는) 다음 장르에 속합니다: Action, Platform.
Double Cross에서 진행 상황을 어떻게 저장하나요?
게임 자체 메뉴나 F2/F3 키로 저장하세요. (무료) 로그인하면 위치가 클라우드에도 저장되어 다른 컴퓨터나 폰에서 이어서 할 수 있습니다.
여기서 Double Cross을(를) 온라인으로 플레이해도 합법인가요?
브라우저의 에뮬레이터로 플레이합니다. 어밴던웨어와 저작권 처리 방식은 "합법인가요?" 페이지를 참고하세요.
Double Cross은(는) 어떻게 조작하나요?
조작법은 이 페이지의 조작 섹션에 있습니다. 보통 키보드면 충분합니다 — 화살표로 이동, Ctrl·Alt·스페이스로 액션.
Double Cross을(를) 모바일에서 할 수 있나요?
네 — 폰과 태블릿의 브라우저에서도 실행됩니다. 플레이만 누르면 되고 설치할 것이 없습니다.
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Gaming platform: MS-DOS / PC_□✕
About the platform 1981–2000

For two decades MS-DOS was the main gaming platform on PCs. Games launched from the command line and used sound cards like Sound Blaster or AdLib. DOS is the home of legends such as Doom, Prince of Persia and Commander Keen.

Maker: IBM PC / Microsoft  ·  Years: 1981–2000

Here on oldgame.cz you play it right in your browser via the js-dos emulator — no install, no plugins, on desktop and mobile.

Recommended controls: These games are controlled with the keyboard (see the controls table next to the game). A USB joystick/gamepad can make some titles more comfortable, but is not required.

» More about this platform on Wikipedia

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