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You pick up a little ball, and suddenly everything makes sense. Wizkid — the second chapter of the magical ball's story — is a logic adventure from the early nineties that almost vanished from Czech computers. Someone released it for DOS, but little is known about its creators today. The story draws you into a world where magic and logic go hand in hand.

You're an unnamed wizard who must traverse several realms and solve prophetic riddles. The game guides you from screen to screen through dialogues and environments filled with objects. The goal isn't to run and jump — it's about looking, thinking, and combining things correctly. You collect artifacts, talk to strange characters, and gradually commit to memory where each thing belongs.
The controls are simple — you click on the screen, select items and environments. But the game won't tell you exactly what you're supposed to do. Often you'll find yourself in silence and must uncover the world's logic on your own. Sometimes it's frustrating, sometimes brilliant — when you finally succeed, you feel like you've accomplished something truly by yourself. The graphics are pixelated, simple, but colorful. There's no music, or it's so quiet I don't remember it. What matters is that the game keeps pulling you forward — you want to see the next map, the next puzzle.
Wizkid belonged to an era when games weren't afraid to be unpretentious. They're not award-winners — they're more like things gathering dust on a shelf, waiting for someone willing to take time exploring them. Today only a minority waits for games like this. Most players want instant feedback and clearly stated goals.
If you love old logic games and remember the days when you saw your computer as an imaginary museum without a map, Wizkid is still playable. It won't take much time in a browser or emulator, but those few hours will return a piece of atmosphere that simply isn't made today.