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High stakes: you can encircle the German army at Arnhem, or they'll burn you in the fields within three days. This 1988 strategy game about Operation Market Garden puts you in command of British and American units trying to break free from northern Netherlands. There's nothing pretty or easy about it.

Gameplay takes place on a grid-based map — classic wargaming with square tiles. You've got tanks, infantry, air support, and logistics you need to watch constantly, because soldiers without ammo are worthless. The goal is to push through, link up with units on the other side, and get your people out. The realistic historical scenario isn't just flavor — it's the whole point. The Germans are waiting, your resources are limited, and the weather changes. Every turn drags on. This isn't a twitch shooter where you fire and see who drops.
The controls are sluggish and tedious. You click, you wait, animations crawl while you could brew a fresh pot of coffee. The graphics are rough — pixel soup you can barely make sense of. The interface won't do you any favors either; learning it takes more time than solving the actual strategy. But it's precisely through this fog, uncertainty, and slowdown that the game builds pressure. Sometimes you don't feel like a brilliant commander, but like someone watching everything collapse and unable to do a damn thing about it.
In the nineties, Market Garden was the only available simulation of this particular disaster. It wasn't beautiful or easy, but it had power — that sense of responsibility for the lives on your map. When your units break in combat and you stare at destroyed tanks, that's not bonus content, that's the game. Today it looks like a slog — everything slow, clunky, without shine.

Would I play it today? Only if patience and nostalgia strike me, back when wargames didn't need to be pretty to have weight. Anyone wanting to simulate a real clash and doesn't mind the computer moving at tortoise speed knows what they're in for. Everyone else should grab Panzer General or another game from that era that doesn't feel like drowning to play.