OLD GAMES
Proč vůbec kdy oni jmenovali toto herní Perestroika, já nikdy nebudu vědět. Poté, co viděl titulní obrazovka já jsem opravdu byl jsem mys
...Proč vůbec kdy oni jmenovali toto herní Perestroika, já nikdy nebudu vědět. Poté, co viděl titulní obrazovka já jsem opravdu byl jsem mys
...Before you skinning this play, I would had remember thatthat the this is not your average adventure. It is difficult to find out, if this play is platform play with adventurous elements - or adventurous play with platform elements. Anything it is, that fail to succeed in making either split up much merry entertainment to played. This play they will best circumscribed how them as giddy games featured below part arcade seats, with attempt at Pratchettian humour. Action is simple: Did you boythat the is given zapped into country fancy Enchantia, serve as ingredient in tax some sinful witch. Very Tolstoy, I know. You start suspension conversely in středověkévypadající cell no escape. What is he doing? You holler for help, of course. A guard enters, says you, to shut up, and walks will back, next fall keys only in your reach. It's place, where your adventure in the world of Enchantia begins. You will travel from the bottom of ocean zawns, to margin world, and to Ice Palace, and you meeting with all sorts foreign monsters - it is, if you make it through comical riddle! First: cannot die. This kind fulfilment basis will divide by needless way encoring dim - witted deaths- animací. You animation be fairly amusing, probably funniest part of the whole games, because there be no duologue. What is that? Yes, you spell, there's no duologue in those adventurous play. All conversation be to makethat the we text balloons (think Simsa, only without their dim - witted language). How will do that blasphemous fabrication work, you ask me? Well, I give you instance. While did you at the bottom ocean, wearing aquarium so you can breathe, you need new reserve air for your aquarium. Fortunately to you, fish nearby adjusted business which gives oxygen storage reservoir some /to everyone /no stupid man which becomes fall out of sky. In return, you must give this business fish one worm. This all conversation is up add together one’s colloquial bubble portraying oxygen storage reservoir icon for = icon for worm. After this, fish will float away, leaving scene empty again. After that you lodge in vault over shell or picking in shark thrust cattle in very same time. It is everything much dim - witted and has small amount of humour at that, but some /every /no laughters which could would be formed by the following situations be ruined abysmal supervisory system. First, you have to towards objectthat the you do you want to interact with; if you are not, computer will act as though object isn't there.Often you will not even alert you can interact with object (for example wall), so you end walking about rooms pressing - ův look - ův key. When you solve which two objects go together, you will have hard time expositive to computer exactly that, what you want do.That is all icon for- based, but there is not only a main ' use ' button:compression - ův use key set up whole list new buttons ranging from ' interest groups to ' throw.Just when you think logical diversification text adventure be away made with - ův new ' icon for- based plane glass surface, curse Enchantia discovers and poke fun at your brain into checking of all sorts through the combination, without consequence that the computer comprehends youwanthodit coin into well. This get even more disillusion when you will find out as though your instructions did not work because did you weren't towards object did you wish to interact with exactly on the square. So riddle, that are already totally illogical, become yet difficult because of to these barren of - dare I say abysmal - operating controls. "but, " you ask, "is there nothing good about those play?" Enchantia isn't misplay, I will admit. It could have been outstanding play, compounding adventure and arcade elements in witty universe. Graphic art are handsome and pictorial, and animation be worth chuckle. Nevertheless, all of this extremely gets boring to played because of horrible operating controls and poisonous, repeated soundtrack. I appeal to you hereto, so that have given those play examination; perhaps you will find operating controls easier than I'm did, in such a case you probably have merry entertainment time playing it. Year of publication: 1992 Made by: Core Design Ltd. Image: |
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Přidal Angelo