Harrier Jump Jet
Harrier Jump Jet - náhled

Proudové letadlo s kolmým startem pustošitele letové simulace vyvinuté MicroProse a uvolnil v roce 1992. To portrétuje R.A.F. GR7 a U.S.


Dune 2000 Reviews

Reviews | Screens

Dune 2000 is one of a number of plaies based on set links books Frankem Herbertem; base story is that athat the prize substance in galaxy be known as spice, that just can be found on planet Arrakis, also known as dune. Anybody controls spice controls fate whole galaxy! Play alone is remake links II, also made Westwoodem studies, whom you can remember from order & fight out set. Later set has whacking influence upon this remake, with by various play gadgetry and supervisory system being much notably same.

Draft is pretty simple, as with most RTS play: You start by selection your parties among one of three great house - Atreides, Harkonnennebo Ordos. Story and mission are another with everyone house so, that does give you some quantity repetition which always be welcome. Every house has another force and weaknesses, with Harkonnen periods often be stronger but slower than Atreides equivalents, for example. Emperor notifying as though anybody produces most spice will gain control of dune, and win this competition you will need to expelled your rival company. Mission mostly pile from gathering spice (which redoubling how does your mint), and fight next houses, much the same how you would in order & fight out or in similar RTS peas.

Every mission is superior mixture quick- akce and CGI scenes, same quality how you may be used hereto, to from of other Westwooda titles studies. There is also important phenomenon Johnem Rhysem- Daviesem, how the House Atreides guidance counsellor. Music is provided long - term Westwoodem studies collaborator, Frank Klepacki, and music come in handy to, if perhaps not as memorable how some of the his other works.

Play alone allows option level problems, so field new to genre should not be cast - off, how easy mode is exactly that on several first - level. To those in need of call appeal for, normal and hard modes would have had offer slightly more difficulty. Strategic challenges are a little on shady page, and strong your enemy with superior numbers be often fastest way victory. While various troop have their force and weaknesses, in reality quite often using but one or two unitary kinds is more than one's for many of mission.

In missions, usual line of action is to builded base on rocky parts map. You cannot build on sand, and to are could hamper your by building from being involved, that is best first lay up concrete foundation. Once you have your base and reap spice, it is time look into map. When first in the area, face of map or chart unseen your soldiers will indoor in black winding - sheet. scouting in front with your periods, you can clean this from map and allow themselves see what your enemies be up to.

A constant threat your vehicles (and usually your reaper) is worm sand. These gigantic creatures pass sands links and can consume grande vehicles in single draught. When sign worm approaching be seen to, that is best for your vehicles to find security on the rocks and wait therefor pass you by.

Generally, that please strategic experience, drawn - up above next RTS plaies from of his time setting and coloured artistic direction universe links. For many, this will exercise in nostalgia, and at thatthat the won't you disappointed. fans links they may also relish this, especially if did you fan 1984 film, style that is of sham in cutscenes. Nevertheless, claims strategic fans may wish try something with slightly more depth at that.

Year of publication: 1998

Made by: Westwood Studios


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