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Sierra On-Line knew how to make a game for kids in 1987 that a parent couldn't even turn on before the child was already playing it solo. Mixed-Up Mother Goose was exactly that kind of game — simple, colorful, non-violent. The 1991 version running on the SCI engine with EGA graphics is a somewhat forgotten middle ground between the original AGI version and the later VGA CD-ROM release that most people know.

The concept is straightforward: characters from English nursery rhymes are all mixed up, things are in the wrong places, and you as a young player have to set everything right. No villain, no timer, no game over. Just wandering through a fairy tale world full of recognizable characters — Humpty Dumpty, Little Bo Peep, Jack and Jill — and collecting items that belong elsewhere.
The controls are adapted to the SCI engine so perfectly that even a six-year-old can handle them. Arrow keys for movement, one button for interaction. The world is small, manageable, with no dead ends. No inventory puzzles, no dying. From today's perspective it looks almost like an interactive picture book — and back then it worked exactly that way. A parent could easily step into the next room.

The EGA version from 1991 sits visually somewhere between the pixelated AGI original and the smoothed-out VGA graphics of the later release. The colors are vibrant, the characters recognizable, the animation minimal but functional. The SCI engine did what it did best here — smoother movement, better audio output through Sound Blaster. The nursery rhyme quips and melodies stick in your head longer than you'd like. Consider that a warning, not a compliment.
What aged well: the simplicity of purpose. What aged less well: the game is short enough that an adult player without nostalgia will finish it before their coffee gets cold. But that was never the point — Mixed-Up Mother Goose wasn't made for adult players, and it never pretended otherwise. That's what made Robert Williams' project honest from the first version to the last.

Today it's worth booting up in two cases: you want to show your kid what computer games looked like when you were small, or you want ten minutes of quiet, pressure-free nostalgia yourself. It runs flawlessly in your browser via DOSBox, the EGA version loads fast and takes less than an hour to complete. That's exactly what you need.