Ulasan ini belum diterjemahkan — kami menampilkan versi asli (English).
Trying to make your own Zelda in the eighties when you've got access to a DOS emulator and a few hours to kill — that's exactly the kind of ambition that ends up frozen in some old FTP archive seventy percent of the time. Harry's Awakening is probably just such an attempt, an amateur work without professional polish, but with quite a fundamental question: what would Zelda's dynamic look like in the era of pixelated dungeons on a computer you boot from a startup disk?
The game goes the puzzle-action-adventure route, where you move your way upward toward an unclear goal, collecting items and shooting or hitting whatever comes your way. The atmosphere is quiet, almost depressive — more the tone of some older story-driven adventure than Nintendo, carrying a green tunic and joy. In the early nineties it was precisely in this direction that indie creators without a budget reached for what they knew, but twisted it into their own moods.
Playing itself is quite unpredictable. You'll take the controls as you like them — whether it's arrows and spacebar, or something else — but the feel isn't always smooth. Stones fall, something just doesn't work the way it should. That's not a bug, it's just the kind of trouble that follows me the same way it did back when I tried to modify Wolfenstein 3D in my own editor and something was always hanging. Item collection works, map navigation is manageable, but the fun never reaches the monumental scale of the original Zeldas.
The historical value lies in seeing what reverence for the legend looked like in a small garage workshop. The creator really tried, and you can see it. It's not mockery — it's an attempt that fails elegantly. You boot it up, go through a few rooms, understand the logic, and then you simply move on.
Today it's mainly a curiosity for those willing to look at what it was like in the early internet age, when everyone tried something of their own. It plays without problems in an emulator, takes about a couple of hours, and needs nothing. It's not a Zelda experience, but if you're curious about what the nineties looked like for a guy sitting at a 486, this is the answer.