Tätä arvostelua ei ole vielä käännetty — näytämme alkuperäisen (English).
When a game is called Invasion of the Mutant Space Bats of Doom, there's no point in pretending to be surprised. You get exactly what the title promises — space bats, mutations, and their intent to demolish your planet.
It's a straightforward action shoot-em-up from the mid-nineties, when indie developers could still come up with such things without the irony they'd necessarily have to lean on today. You play some kind of defense against advancing waves of flying beasts, you shoot, you collect bonuses, and you try not to succumb to their bombardment. Nothing original, but back then it didn't have to be — it just had to work.
The mechanics are as straightforward as a brick. I move, I shoot, I shoot more when harder waves come. Keyboard controls hold together, graphics are primitive but recognizable — a bat is a bat, an explosion is an explosion. The sounds are the right kind of sharp DOS sound design you'll mostly get these days in a browser — beeps, cracks, nothing orchestral. The game is neither difficult nor pleasant; it's more about killing time. After a few tries you've got it down, after ten minutes you already know what's coming next.
In the nineties there were hundreds of games like this — programmers with ambitions smaller than their monitor, weekend projects, releases on shareware servers. Invasion of the Mutant Space Bats of Doom came into being in that world, exists, and disappears just as painlessly. It leaves no mark, doesn't enrich the genre, but it doesn't steal your time pointlessly either — it's reasonably indifferent.
Today you'll mainly play it out of curiosity and as a curiosity piece. It's not a bad game, it's just purely average stuff that someone once devoted their time to because they wanted to be done with it. Good for five minutes in DOSBox or in a browser, to remind yourself how simple and straightforward games were when there was no pressure for graphics and story.