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When the intro starts and those first few notes of the legendary theme song kick in, I know what's going to happen — I'll remember all those movie scenes, but the game tricks me right then. This isn't an adaptation of the eighties classic, but rather a fan project that snuck onto Game Boy Advance sometime around 2018 as a homebrew.
It's an arcade shooter with roguelike elements where you wander through rooms full of ghosts and blast them with a proton pack. The goal is straightforward — catch all the spirits, work through a series of levels, and trap them in the ghostbuster. No story, no plot, just shooting and collecting.
The controls are pretty tight for the GBA — eight-directional movement, firing in all directions, all while dodging enemies endlessly. What's missing here is tact or strategy — it's pure chaos. One ghost slows you down, another drains your energy, and within moments you're dead without a clue what happened. For a handheld from the era before Pokémon Emerald, it's not exactly inappropriate, it just doesn't belong here.
Super Ghostbusters on GBA doesn't deserve attention for quality, but for its very existence. Someone figured that if there are Ghostbusters movies, why couldn't there be Ghostbusters on GBA, and hacked it together themselves. The graphics are rough and unnecessarily garish, the music loops a few times, and the whole experience feels like jamming something into a console that has no business being there.
Playing it today only makes sense as a curiosity, as proof that fandom knows no bounds. You can blast through it in the emulator in a few minutes if you're in the mood. For everyone else, it's more of a remarkable artifact from the dark corners of the GBA scene — evidence that not all homebrew is bad, just enough to remind you why the official Ghostbusters on NES made so much more sense.