لم تُترجم هذه المراجعة بعد — نعرض النص الأصلي (English).
When someone was looking at a football simulator in the mid-nineties, Kick Off 96 wasn't exactly a compelling purchase — it simply existed. Licensed football was beginning to be handled differently, graphics were already better elsewhere, and yet someone played it. Why? Because it was that era when every sports game had its installation on every computer with a sound card.

It's a football manager and match simulator rolled into one. Build your team, buy players, set up tactics — that was the core. The actual match then plays out from a bird's eye view, players moving around the pitch like little figurines, and you click where the ball should go. Nothing more, nothing less. On a monitor with 320x200 resolution, football looked pretty much like a pointillist abstraction where it was sometimes hard to tell what was actually happening.
The controls were typically DOS — the mouse had no precision, neither did the keyboard. Passes went here and there, the goalkeeper sometimes caught it, sometimes didn't, the shot flew wherever it pleased. From today's perspective, it's like watching football through foggy glass. But for that time it was acceptable — the alternative meant Manager as your own direction, which was even worse. At least here you had a sense of control. It was a mediocre sport that squeezed in between better games and worse simulators.
Kick Off 96 represents an era when computer football wasn't getting anywhere. It took off later with FIFA and Championship Manager, but at that point it was just another sports game without any special charm. Nobody was fundamentally bothered by playing it, but nobody was thrilled either. The name was solid, the content average.
Today you should only try it if you want to know what it looked like before sports sims became an industry. It runs fine in a browser or emulator, but keep in mind you're looking at more of a scientific experiment than entertainment. Two, three minutes and you've seen enough.