لم تُترجم هذه المراجعة بعد — نعرض النص الأصلي (English).
When you fire up Indenture today, you'll be surprised by the absence of everything you know from later adventures. No graphical cursor, no icons, no mouse support. It's pure text adventure for DOS, one that leaves you flat in what's basically a text editor, not a graphical window. You have to tune in yourself.

This is classical text adventure as you might imagine it — the way things were in the nineties when there was no fancy environment. You're a slave in a castle. You have to escape. The path leads through surprisingly detailed room exploration, combining objects, and typing commands in English. The game isn't exactly famous or groundbreaking, but it has its own quirky atmosphere of a dark story about someone without freedom.
Playing is a matter of habit. You'll forget about the mouse, forget about icons, and you'll learn to type commands like "take key" or "go out". Sometimes the game doesn't listen to you because you hit the wrong word — you try again, you try another expression. It's like a subconscious dialogue with code that demands your respect and attention. It never tells you exactly what you want, and you have to guess. Sometimes it annoys you, sometimes it entertains you.

Indenture didn't survive the nineties as a cult hit — it's more of a remnant of the time when text adventure was still alive but already knew it was losing the war to graphical games. It didn't get the glory of early MUD, nor the brilliance of Sierra Adventure Games. Simply a forgotten game you'll only find in archives when you're specifically looking for it — old-school with no compromises.

Today you can play it in DOSBox or an online emulator, and honestly it works better than ever. No cramped mouse, no monitor to distract you. Just you, the command line, and a dark prisoner's tale. There are moments when it fascinates you, trust me — once you figure out how the game works, you feel like part of it, not its victim.