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Shadowfire

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窗口:
Shadowfire
Arrows move · Z X A S buttons · Enter Start · Shift Select · or plug in a gamepad
L · QR · E
Select · ShiftStart · Enter
SAXZ

Arrows = move (D-pad) · Z X A S = action buttons · Enter = Start · Shift = Select · Q/E = L/R. You can also plug in a real gamepad — the emulator menu lets you remap everything.

  • Open the player menu to save/load state, remap keys or plug in a gamepad.
  • Go fullscreen for the best experience.

Emulator: EmulatorJS

实时聊天 — Shadowfire_
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1985 · 角色扮演 · Beyond Software · Commodore 64

游戏信息_
关于游戏

这篇评测尚未翻译——以下为原文(English)。

Shadowfire arrived on the Commodore 64 in 1985, credited in this catalogue to the British house Beyond as both developer and publisher. By that year the eight-bit Commodore was a mature machine, and studios were confident enough to build games around decision-making rather than pure reflex.

Shadowfire – screenshot 1

The record files the game under a text-based viewpoint, yet nobody typed sentences into it. Commands were issued through a panel of icons: move a character, handle an object, attack. That design sidestepped the biggest frustration of early adventure games, where players spent more time guessing which verb the parser accepted than solving anything.

It is a single-player title, but the player commands more than one character, and the game world keeps moving while you deliberate. That combination pushes Shadowfire away from leisurely exploration and towards a tactical exercise where hesitation carries a price.

Seen today, its main interest is historical. It shows how designers searched for a workable interface long before the mouse pointer settled the question, and how much could be packed into a machine with a few dozen kilobytes of memory. Replacing a typed vocabulary with a handful of symbols was both a usability decision and a way to save space the C64 simply did not have.

The printed manual was part of the product. A cassette shipped in a case with a few pages explaining what each symbol did and how to switch between characters, because the tape itself had no room for in-game help. Anyone loading the game today without those pages meets exactly the obstacle the documentation was written to remove, which is one reason old games often feel harder now than they did then.

Shadowfire – screenshot 2

Want to try that icon panel yourself? Shadowfire runs straight in your browser here on OldGame.cz, no emulator setup required.

攻略与常见问题
可以免费在线玩 Shadowfire 吗?
可以 — 你可以直接在浏览器里免费玩 Shadowfire,无需安装、无需插件,电脑和手机都能玩。
可以下载 Shadowfire 吗?
可以,Shadowfire 可在此下载 — 请使用本页上的下载按钮。
Shadowfire 在什么平台上运行?
Shadowfire 是一款发行于 1985 年的 Commodore 64 游戏。
Shadowfire 是什么时候发行的?
Shadowfire 于 1985 年发行。
Shadowfire 是谁制作的?
Shadowfire 由 Beyond Software 开发。
Shadowfire 是什么类型的游戏?
Shadowfire 属于:RPG。
在这里在线玩 Shadowfire 合法吗?
你是通过浏览器中的模拟器游玩。关于废弃软件(abandonware)和版权的处理方式,请见"合法吗?"页面。
Shadowfire 怎么操作?
操作说明在本页的"操作"部分。通常只需键盘——方向键移动,Ctrl、Alt 或空格键执行动作。
手机上能玩 Shadowfire 吗?
可以——在手机和平板的浏览器中也能运行。点一下"开始玩"即可,无需安装。
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评论 (0)

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Gaming platform: Commodore 64_
About the platform 1982–1994

The Commodore 64 is the best-selling home computer of all time (over 17 million units). Its SID sound chip became iconic and chiptune music is still composed for it today.

Maker: Commodore  ·  Years: 1982–1994

Here on oldgame.cz you play it right in your browser via the EmulatorJS emulator — no install, no plugins, on desktop and mobile.

Recommended controls: These games are controlled with the keyboard (see the controls table next to the game). A USB joystick/gamepad can make some titles more comfortable, but is not required.

» More about this platform on Wikipedia

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