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Air Attack! from 1988 is a DOS take on one of the oldest ideas in gaming — bombing a city from a steadily descending plane, a formula veterans will remember as Blitz on eight-bit machines, itself an echo of the ancient mainframe Bomber. The premise fits in one sentence: your aircraft flies across the screen on its own, turns at the edge, drops a level with every pass, and you must flatten the buildings below before it descends into them.

The controls barely exist — essentially just the bomb release — and that minimalism is the whole point. A bomb takes time to fall, so you have to lead your targets, and the tallest towers need to come down early, while the plane still looks down on them from a safe height. Each pass is one level lower, and what starts as leisurely demolition gradually turns into a tense race against arithmetic.
Do not expect any dressing around the core. The graphics are plain even by 1988 standards, the sound will not offer much beyond beeps, and the content is a single mechanic repeated with rising difficulty. It is a five-minute game — but that is exactly what it was meant to be, and within that frame it works: one round costs nothing and the pull of one more go arrives on its own.
Dozens of these bombing clones were written over the years and Air Attack! does nothing to stand above the crowd; it is a rank-and-file, competently made specimen of the genre. That is precisely why it makes a good window into an era when games were written after hours and passed around on floppies — small, instantly understood and merciless.

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