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Melon Chan's Growth Diary is catalogued with a 1998 date, ADK as developer and the Neo Geo as platform. Both details are worth unpacking. ADK was one of the studios that supplied Neo Geo software across the whole life of the system, and 1998 sits in its closing phase, when new releases were aimed more at arcades than at living rooms.
The Neo Geo was unusual in that the home console and the coin-op cabinet ran the same board. Buyers got exactly what the arcade ran, with no conversion losses at all — but at a price very few could justify, since its cartridges were among the most expensive ever sold to consumers.
The record gives the perspective only as other and lists neither publisher nor player count. That pattern fits a Japanese release that never entered regular Western distribution, leaving even routine catalogue fields blank where a better-known game would have them filled.
The title itself points at a theme of growth and care, a subject that was widely popular in Japan during the late nineties. The specific rules are not documented in this entry, though, and filling them in by inference would mean stating something unverified.
By the late nineties the Neo Geo catalogue had narrowed to fighting games and titles built for Japanese arcades. New releases came in small print runs and reached foreign players mainly through import. Gaps in the records for this system reflect very narrow distribution rather than any lack of interest in it.
OldGame.cz keeps the year of release, the studio and accompanying images for this record — in-browser play is not available for it.