این نقد هنوز ترجمه نشده است — متن اصلی (English) را نشان میدهیم.
Impact is a classic block-breaker — a game of the Breakout and Arkanoid family: a paddle at the bottom of the screen, a ball, and a wall of bricks to demolish point by point. It arrived in the DOS world in EGA graphics in the mid-nineties, long after the genre's golden age, and at first sight it looks like one of the hundreds of interchangeable clones. It does, however, have one idea of its own, and that idea is worth talking about.

Where Arkanoid drops power-ups straight out of broken bricks, Impact drops coins. You collect them, save them up, and buy your upgrades yourself — spend as you go on small conveniences, or hold out for the expensive, genuinely powerful gear. The system is closer to the shooter Gradius than to anything in the paddle genre, and it hands the player a control the genre normally lacks: a power-up stops being a lottery and becomes a decision.
In practice that produces a pleasant running dilemma. Every coin missed is income lost, so you play tighter and take risks for pickups you would ignore in any other clone; every new screen then opens with the same question — invest now, or hold on and keep saving?
Beyond that economy, Impact is frankly standard issue: bricks, bounces, lives and functional graphics with no decoration. Anyone hoping for a reinvention of the genre will not get one. But block-breakers live or die on the pull of one more screen — and thanks to the coin game, Impact keeps that pull a little longer than the average clone, because alongside the demolition you are always counting what you are saving up for.

Impact starts on oldgame.cz right in the browser, nothing to install.