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Sometimes I'm not in the car for five minutes and I hear that voice from the back seat. "Are we there yet?" That's exactly the game I would have put on for those kids back in 1991. Are We There Yet is a DOS logic game you can play solo or with someone else, and the goal is to get from point A to point B without losing your mind.

It's a classic adventure puzzle – you solve various logic tasks and riddles that slow down your journey. It's not action, it's not about running around a map. Instead, you sit, think, and if you're thinking right, you move forward. The graphics are simple, almost minimalist – exactly the kind of DOS you'd expect. Sound is pretty much zero, the game relies purely on the fun of problem-solving.
The controls are straightforward – you click, answer, move on. You won't miss complicated key combinations or real-time reflexes. It's simply a game about your mind, not your reflexes. Some tasks are catchy, others are trivial, and that's exactly what makes it a game for all ages. When one puzzle clicks, you jump to the next. When that one sticks too, you try the first one again.

Back in the nineties, this was the category families bought for their computers to have something for everyone. There are as many lessons as there are levels, and despite the creator not being credited, the game remained part of the end of an era – when you played anything on PC if it was logical and had something to chew on. Today, surprisingly few people play like this; everything is either graphically ambitious or online.

If you want to take a breather from shooters and racing games someday, Are We There Yet won't let you down. It's not a one-sitting game, but rather a few minutes on some random day when your head needs rest after work. Old DOS, simple thinking, no pretense. Just logic, the way it should be.